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Old 07-14-2019, 06:01 PM   #11
Shostak
 
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Join Date: Oct 2015
Location: New England
Default Re: Magical Societies

Quote:
Originally Posted by MikMod View Post
IQ 10 Talent. The Subtle Cast(1). Can be taken up to five times, each one enables the mesmerist to cast any Mesmerists spell as if they had an IQ of one higher than they do, enabling casting without apparent movement or speech. Even the ususal hand movements may be well disguised, though spoken spell casts remain pretty clear to anyone nearby.

IQ 11 Spell. Fragmented Image (C). As image but can be in multiple parts, e.g. Shower of petals, flock of doves, shards of glass, as long as all parts are the same kind of thing. Costs 1 ST.

IQ 13 Spell. Fragmented Illusion (C). As Illusion but can be in multiple parts, e.g. Shower of petals, flock of doves, shards of glass, as long as all parts are the same kind of thing. Costs 4 ST plus 1 per turn.
I really like these. Now an illusionist can make an illusion of rain with which to combat pesky fire elementals!

EDIT: While fragmented illusions are cool, I have been reminded that elementals cannot be affected by illusions.

Last edited by Shostak; 07-14-2019 at 07:39 PM. Reason: Addendum
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magic, magical styles, orders, secret magic, secret society

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