Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 11-08-2014, 02:14 PM   #15
Icelander
 
Icelander's Avatar
 
Join Date: Mar 2006
Location: Iceland*
Default Re: [MA] Silent Sentry Removal

Quote:
Originally Posted by Agemegos View Post
There do remain some incompetent oppositions: insurgent and terrorist forces, pirates etc. with grab-bag equipment, improvised doctrine and organisation, and theatrical training. No, they are not as numerous as the armies of the Axis, and neither are the specialists trained to deal with them. The skills of silent sentry removal are doubtless rare now as you say, but I imagine that they have their place in special hostage rescue.
They have their place, but assuming that you have the option of simply adding men and firepower to your assault element, swift and overwhelming is probably more likely.

A small band of PCs with awesome skills, but greatly reduced options for calling in reinforcements, is much more likely than a red ball mission for the armed forces of an entire superpower to rely on tactics that leverage personal expertise like this.
__________________
Za uspiekh nashevo beznadiozhnovo diela!
Icelander is offline   Reply With Quote
 

Tags
ambush, backstab, martial arts, sentry removal, silent killing, sneak, surprise

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 06:31 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.