09-07-2016, 02:15 AM | #641 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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I'm hoping that the tweaks also make it so that all the templates have 50 points free, which will not only allow each template to choose a Racial Template but also allow each template to get a Mixed Profession Lens right out of the box without having to do any further tweaking. This will not only allow for a little better customization without having to blow the point budget, it will explain nicely why Humans are allowed to Multi-Class while other races can't ;-p GURPS Dungeon Fantasy 15: Henchmen will work much better right out of the box for anyone wanting a lower point budget game. While DF On The Cheap works, it's a slightly clumsy cludge while DF15 is a worked solution. Well worth the $8, whether you want to play Henchmen or hire them.
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-07-2016 at 02:44 AM. |
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09-07-2016, 02:26 AM | #642 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. Last edited by ericbsmith; 09-07-2016 at 02:46 AM. |
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09-07-2016, 02:51 AM | #643 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Or perhaps such options will be regarded as too complex? I think that if they are clearly presented they aren't actually complex, and discarding interesting options like these (maybe others as well) can result into a dull (too much) rules-light game. For what it's worth.
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09-07-2016, 05:07 AM | #644 | |
Join Date: Nov 2007
Location: Sydney
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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Then one or two lenses and among the lenses will are various races. The first time players should see CP is when they earn xp and then it should be a minimum of whatever is equivalent to 4cp to raise a skill level. No messing around with 1,2,4,8 progression just an option to raise skill level by 1. Last edited by lachimba; 09-07-2016 at 07:03 AM. |
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09-07-2016, 06:21 AM | #645 |
Join Date: Oct 2014
Location: Chicagoland
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
I guess some people reconsidered. It's now down to $64,820.
But we did get $2,009 yesterday. Not a terrible drop from the $2,541 the previous day.
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09-07-2016, 07:02 AM | #646 |
Join Date: Nov 2006
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
Is this going to include psionics?
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09-07-2016, 07:15 AM | #647 | |
Join Date: Mar 2013
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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It also leads me to think that the racial templates aren't all the same cost, so players will be seeing points in character creation, too. I rather doubt that. There's supposed to be eleven templates, and since there's eleven professional templates in DF1, that would leave out the Mentalist. Plus, Psionics are an additional set of rules in addition to what's already there, so I'm not sure that it would make sense for a starter product to include them. |
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09-07-2016, 08:15 AM | #648 |
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Join Date: Aug 2004
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
EU shipping costs reduced. Latest update: https://www.kickstarter.com/projects...wered-by-gurps
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09-07-2016, 08:22 AM | #649 | |
Join Date: May 2006
Location: Seattle, Washington
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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09-07-2016, 08:39 AM | #650 | |
Join Date: Aug 2004
Location: The ASS of the world, mainly Valencia, Spain (Europe)
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Re: Dungeon Fantasy Roleplaying Game Discussion Thread
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dungeon fantasy, fantasy |
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