03-18-2019, 04:46 PM | #21 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Dinosaurs
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* Also because he'd be small enough to ride one as a mount! Ešślfur = ešla+ślfur = lizard wolves, or Deinonychus antirrhopus. |
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03-18-2019, 04:49 PM | #22 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Dinosaurs
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03-18-2019, 06:51 PM | #23 | |
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Dungeon Dinosaurs
Quote:
My main DF campaign setting is inspirited by the Arabian Nights and related folklore. But the setting grew out of my older D&D games, so it's got the usual fantasy races (reskinned a bit), an inverted energy pyramid (i.e., absurd numbers of apex predators), a hefty injection of Lovecraftian elder things, and gobs of folklore robbed from other mythologies. It has totally worked for my groups of nerdy academic types. In the rare instance where someone was seriously bothered about a thematic element, we collaborated to shore up the in-setting context. For the most part, though, it's just a rich, fun, surprising place to set adventures. If I enjoy gaming in Noršlond as much as I think I will, it will be glued onto the world, taking the absurdity and the potential for awesome stories up another few notches. I foresee adventures with Vikings on dinosaurs riding beside bedouins on skis. Sweet! |
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03-20-2019, 04:09 PM | #24 | |
Join Date: Jan 2006
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Re: Dungeon Dinosaurs
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Yes, I AM suggesting lizardmen riding in on a T-Rex wearing wicked cool shades, why do you ask? |
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03-20-2019, 07:32 PM | #25 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Dinosaurs
Quote:
Attribute Modifiers: ST +1 [10]; DX +2 [40]; IQ - 3 [-60]; Will +2 [10]; Per +3 [15]. Advantages: Damage Resistance 1 [5]; Discriminatory Smell [15]; Discriminatory Taste [10]; Nictitating Membrane 2 [2]; Reduced Consumption 2 (Cast-Iron Stomach) [2]; Resistant to Disease (+3) [3]; Sharp Teeth [1]; Striking ST +2 (Bite Only, -60%) [4]. Disadvantages: Bloodlust (12) [-10]; Disturbing Voice [-10]; Gluttony (9) [-7]; Odious Racial Habit (Eats other sentients) [-15]; Social Stigma (Monster) [-15]. Features: Born Biter. Head armor isn’t interchangeable with human head armor (must be custom made). Due to inability to speak non-reptilian/draconian languages very well (they always have an Accent) can never buy Social Stigma to better than Social Stigma (Savage) [-10]. Covered in small feathers*. * This is my image of them. Yours of course might have "Covered in green scales". Or whatever. NOTES: I gave them Striking ST so their bite damage will match the bite damage in the monster stat block, Disturbing Voice and Nictitating Membranes because the other Reptile folk had those, and the Feature of not being able to buy off Social Stigma completely as the Reptile folk in DF cannot learn non-reptile languages above Accented (so they'll always be 'Hssskers' to common folk). Last edited by evileeyore; 03-21-2019 at 04:03 PM. |
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03-20-2019, 07:48 PM | #26 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Dinosaurs
Quote:
I will likely err towards "you need a lot of them to overwhelm a 250-point DF character," because I want Citadel to also be compatible with lower-point play.
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03-20-2019, 08:27 PM | #27 | |
Join Date: Nov 2006
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Re: Dungeon Dinosaurs
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03-20-2019, 08:38 PM | #28 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Dungeon Dinosaurs
Not that I know of. These are dragonkin, not related to fae at all.
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03-20-2019, 08:49 PM | #29 |
Join Date: Nov 2006
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Re: Dungeon Dinosaurs
Are kobolds in the Norse myths or are they too Germanic for your setting? A Fairy shapeshifter versión of kobolds would be cool though and likely be powerful enough to cause real trouble for PCs.
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03-20-2019, 08:59 PM | #30 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Dungeon Dinosaurs
Quote:
Hmmm... Dinosaur is risaešla, men is mašur or karlar in Icelandic... Risaešur? (According to google translate which has a strong babblefish smell to it) |
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