03-15-2014, 08:43 PM | #211 | ||||||
Join Date: Aug 2013
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Re: Five Earths, All in a Row
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To switch it around: if an experiment were done that found that humans do not, in fact, have souls, but are wholly mechanistic beings, the vast majority of religious people (in certain traditions) will still believe that there is a soul somewhere, just undetectable. In the same token, if an experiment proved that humans have souls, then those who believe we have souls will still believe that we have them, and those who don't believe that will probably not. Now, if one could act on a soul (change someone's fundamental nature via a scientific or a semi-scientific process), then some people who believe in souls (a large number of them, I suspect) would probably claim that the thing discovered isn't the "real" soul; that our deepest, most personal essence is something else, which is not susceptible to the new methods of controlling or altering a soul-like thing. That's my belief, at any rate. Quote:
A teenage/young adult body, on the other hand... (and that would somewhat negate the squickiness of having a fully mature brain in the body of a child). Quote:
I would think that, from a standpoint of reincarnation, there wouldn't be much difference between being uploaded into a new body and having a life-saving heart transplant. Either way, your life would have ended, but it did not. One analogy I've heard for Karma is that it's like the action-reaction relationship in physics: it's not a personal force; it's just a "fact" of existence that if you behave in a certain way towards the world, at some point in the future, the world will behave similarly to you. That may be tomorrow or a century from now. So, from that point of view, if you did not have the good Karma to merit the back-up process, than for some reason or another, you would not succeed in getting it. The position would probably go something like this: If the universe doesn't want something to happen to you, it won't happen. Quote:
I think that, while it's the same soul in each rebirth, its characteristics are expressed in different ways. So, for instance, even though a soul might have been a bloodthirsty murderer in its previous life, under the right tutelage, it could become a pacifist in the next (if raised by the right parents, instructed by a really charismatic monk, etc.) They would still have to suffer the effects of any bad Karma at some point (not necessarily in that next life!) Quote:
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Now, there would be lots of variation. There would be Hindus who saw the back-up process as a monstrous perversion of the order of nature, and there would probably be Buddhists who would disapprove on the grounds that, be preserving a single "self" for the soul to identify with, the process was interfering with one's attempt to shed identity and rejoin the world soul. I really don't know what the mainline position would be, or what major divisions of thought that such a breakthrough would lead to. But this is getting dangerously close to discussion of real-world religious doctrine. I've tried not to actually reference all that much Hindu/Buddhist theology that isn't common knowledge. Of course, you'd be better off asking these questions of someone who actually followed one of these faiths. I can only give a second/third-hand opinion as a semi-interested observer. |
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03-17-2014, 12:11 PM | #212 | |
Join Date: Dec 2012
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Re: Five Earths, All in a Row
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For purposes of this thread, the latter view is correct, it's just that reconciling physics with psionics to the point of making psychic machines without connecting spirits/thoughtforms/astral entities to them doesn't happen until TL12+. The Mysterons on Dp-verse Mars can do it, but no-one else in the Dp-Earth Sol System, really. You don't exactly need that understanding to cast spells or make magic items (or design new ones, for that matter), in much the same way that you don't need to understand molecular biology and neuroscience (or even know what those words mean) to breed and train horses.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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03-18-2014, 09:41 AM | #213 |
Join Date: Dec 2012
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Re: Five Earths, All in a Row
Here are a couple of low-level 'empowered gamer' characters I created. I was going to post them after I posted a higher level group, but these two are actually complete... unless someone notices something that needs fixing.
The skill listed as 'Performance (Role-Playing Games) [IQ/E]' is not a typo, it's an optional specialty; it's the skill that separates role-players from 'roll' players. Robert Freeman Age: 40 Attributes ST 9 [-10]; DX 10 [0]; IQ 12 [40]; HT 10 [0] Secondary Characteristics HP 9; Will 12; Per 12; FP 10 Social Background Languages: Modern English (Native) [0] TL: 8 Cultural Familiarity: 21st Century Western [0] Subtotal: 30 Advantages Less Sleep 1 [2] Longevity [2] Perks Active Thoughtform Generation [1] Dabbler (Current Affairs: Business 10, Headline News 9, Politics 9, Regional (County) 10, Science & Technology 10) [1] Magical Style Familiarity (Voodoo) [1] Penetrating Voice [1] Subtotal: 8 Disadvantages Bad Sight (Nearsighted; Mitigator: Glasses/Contacts) [-15] Chummy [-5] Fat [-3] Pacifism (Reluctant Killer) [-5] Unfit [-5] Quirks Awkward and shy in romantic situations. [-1] Likes pizza more than he probably should. [-1] Has a crush on Lisa, but feels guilty over the 14-year age difference. [-1] Dislikes telephone solicitors. [-1] Gives racists the silent treatment, where possible. [-1] Subtotal: -38 Skills Accounting [IQ/H] [2] 11 Area Knowledge (Town) [IQ/E] [1] 12 Computer Operation/TL8 [IQ/E] [1] 12 Connoisseur (Comics & Games) [IQ/A] [4] 13 Driving [DX/A] [1] 9 Hobby (Role Playing Games) [IQ/E] [2] 13 Hobby (Voodoo Facts & Myths) [1] 12 Merchant [IQ/A] [4] 13 Occultism [IQ/A] [2] 12 Performance (Role-Playing Games) [IQ/E] [2] 13 Research [IQ/A] [1] 11 Ritual Magic (Voodoo) [IQ/VH] [2] 10 Path of Dreams [IQ/VH] [1] 9 Path of Health [IQ/VH] [1] 9 Path of Luck [IQ/VH] [1] 9 Path of Protection [IQ/VH] [1] 9 Path of the Spirit [IQ/VH] [1] 9 Subtotal: 28 Total: 28 Equipment Charms Smartphone Swiss Army Knife Wallet, keys, etc. Notes Bob runs a comics & gaming shop in a town in Illinois, Inp-USA. When not at the counter, or doing paperwork in his office, he can usually be found at one of the gaming tables, either playing or running. On many Saturdays, he GMs the longest-running GURPS Voodoo: The Shadow War campaign he's aware of (they didn't switch to 4e until a few months after GURPS Thaumatology came out) - interestingly, the choice had nothing to do with the fact that he's black: they put the names of a bunch of GURPS setting-books in a hat, and that was the one he pulled out. His Voodoo Hobby skill is a result of doing research for that campaigne. Most of his close friends have pretty similar stats (in general, take charcters from the Gurps Modern Folks thread, juggle points around, and maybe add a few quirks, or a minor disadvantage or two to pay for the skills and Perks - most of them are either Skinny, Overweight, or Fat, for example - or just bring up the point cost a little), except for Lisa, an otherwise-generic rookie cop with minor psychic powers. On certain nights, the group gets together to make charms to help Lisa and her fellow officers, usually taking extra time to compensate for low skills, and gather enough power. Bob uses an Energy Accumulating form of Voodoo (not Vodoun, which is an actual religion), probably because that's what his gaming group has been using for the past few years. For critical failures, he rolls on the Spirit-Oriented Magic table. Some of the other members of his gaming group use the same system (though they don't have as many Paths), while others, like Lisa, have low-level psi powers. It could be argued that Lisa counts as the group's patron, but it can also be argued that the group is Lisa's Patron. This is Bob as of the Ides of March, 2013. By mid-March, 2014, he will have gained the local police as a direct group Patron (being official paid consultants on paranormal matters), bought off Fat and Unfit, and gained the Lifting and Running skills, along with increasing his Voodoo skills (Ritual Magic (Voodoo) and Path of Protection at 13, all other Paths at 11 or 12). If he focuses on actually developing his powers to become an adventurer, he will also have a few Gadgets (fetishes) and summonable spirit Allies, and perhaps an extra Patron (the ghost of a powerful Vodoun priest or priestess, or some other useful spirit); he might also have brought up his ST by one, and or have started learning combat skills (though he doesn't really have a combatitive personality). Either way, he will also have gained an Enemy: the local would-be Voodoo Queen wants all practitioners of Voodoo or empowered followers of Vodoun in town (not there there are all that many) working for her, or not at all. If Bob's an adventurer, her Frequancy of Appearance will be 9 or less, but if he isn't, it will only be 6 or less, because he's a lower priority. Officer Lisa Sorensen Age: 26 Attributes ST 10 [0]; DX 10 [0]; IQ 11 [20]; HT 10 [0] Secondary Characteristics HP 10; Will 12 [5]; Per 11; FP 11 [3] Social Background Languages: Modern English (Native) [0]; Spanish (Broken) [2] TL: 8 Cultural Familiarity: 21st Century Western [0] Subtotal: 30 Advantages Fit [5] Legal Enforcement Powers [5] Police Rank 0 [0] Seekersense 1 [7] Signature Sniffer 1 [4] Perks Classic Features: Blue-eyed blonde. [1] Exposition Sense [1] Looks good in uniform. [1] Visions (Aspected Dream - Paranormal crimes). [1] Subtotal: 25 Disadvantages Pacifism: Cannot Harm Innocents [-10] Code of Honor (Police) [0] Duty (15 or less) [-15] Sense of Duty (Friends & Colleagues) [-5] Weirdness Magnet [-15] Quirks Fond of Bob. [-1] Blood-type O-, gives blood regularly. [-1] Nosy. [-1] Daydreams when off-duty. [-1] Imaginative. [-1] Subtotal: -50 Skills Area Knowledge (Beat) [IQ/E] [4] 13 Area Knowledge (Town) [IQ/E] [1] 11 Brawling [DX/E] [2] 10 Climbing [DX/A] [1] 9 Computer Operation/TL8 [IQ/E] [1] 11 Criminology/TL8 [IQ/A] [1] 10 Current Affairs (Regional: Town)/TL8 [IQ/E] [1] 11 Diplomacy [IQ/H] [1] 9 Driving (Automobile)/TL8 [DX/A] [2] 10 Fast-Talk [IQ/A] [1] 10 First Aid/TL8 [IQ/E] [1] 11 Guns (Pistol)/TL8 [DX/E] [4] 12 Guns (Shotgun)/TL8 [1] 10 Hobby (Role Playing Games) [IQ/E] [1] 11 Holdout [IQ/A] [1] 10 Intimidation [Will/A] [1] 11 Law (Inp-U.S.A. Criminal) [IQ/H] [1] 9 Liquid Projector (Sprayer)/TL8 [DX/E] [1] 10 Performance (Role Playing Games) [IQ/E] [1] 11 Professional Skill (Law Enforcement - Local PD) [1] Psi Sense [Per/H] [1] 9 Psychology [IQ/H] [1] 9 Running [HT/A] [2] 10 Savoir-Faire (Police) [IQ/E] [1] 11 Seekersense [Per/H] [1] 9 Streetwise [IQ/A] [1] 10 Tonfa [DX/A] [2] 10 Visions [IQ/H] [2] 10 Wrestling [DX/A] [2] 10 Writing [IQ/A] [1] 10 Techniques Handcuffing (Wrestling) (A) Wrestling-2 [2] 10 Retain Weapon (Pistol) (H) DX [2] 11 Exclusion (Psi Sense) (H) Psi Sense-2 [0] 7 Increased Range (Psi Sense) (H) Psi Sense-5 [0] 4 Pinpoint (Seekersense) (H) Seekersense-10 [0] 0 Subtotal: 45 Total: 51 Equipment Kahr K40, .40 S&W * 1 spare magazine Cellphone Charms Wallet, keys, etc. Depatment issue: Uniform Badge Type IIA body armour Glock 17, 9x19mm * 2xMagazines TASER X26 * 2xCartridges Pepper Spray Handcuffs Latex gloves Mag-Lite flashlight (large) PR-24 Radio Notes Apart from her hobby, and the power and weirdness that came with it, Lisa is a pretty generic rookie cop, angling for Detective in a few years. The template she's based on is taken from GURPS Cops p45, with minor modifications to update the edition and era, and personalize & empower the character. This is Lisa as of the Ides of March, 2013. By mid-March, 2014, she will have Police Rank 1, and be studying for the Detective's Exam. She will probably have brought up her psi powers by one or two levels, and will have gained a few Gadget powers in the form of various fetishes (mostly defensive or utility, apart from a Ghost Sword effect on her PR-24 baton). She will also have increased her psi skills, and spent points on the techniques. Further, her TASER will have been replaced with one of the 'type-one phasers' (effectively, TL9 Palm Stunners with a casemod mixing Classic Trek looks with TNG ergonomics - dont laugh, the TNG type-ones have better ergonomics than the TOS ones, exactly the reverse of the type twos), being donated to the police by the local Star Trek club/branch of Starship Enterprises.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. Last edited by Prince Charon; 03-18-2014 at 10:15 AM. |
03-18-2014, 07:05 PM | #214 |
Join Date: Jan 2014
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Re: Five Earths, All in a Row
Regarding the palm stunners, they just look like a Type-1 phaser correct? They don't actually work on phaser principles and if someone from Star Trek actually did look at their mechanism, he or she would say "these aren't phasers" right?
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03-18-2014, 07:15 PM | #215 |
Join Date: Dec 2012
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Re: Five Earths, All in a Row
Correct. If they worked like 'actual' phasers, I wouldn't have linked to the RES article (and they'd be much more expensive).
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
03-18-2014, 07:47 PM | #216 | |
Join Date: Jan 2014
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Re: Five Earths, All in a Row
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For example the "lightsabers" really wouldn't be lightsabers as say a Jedi would think right? |
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03-20-2014, 01:23 PM | #217 |
Join Date: Dec 2012
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Re: Five Earths, All in a Row
Some things are closer than others, but if a reality quake brought a 'real' Jedi to Inp-Earth, they'd look at the local lightsabres and consider them 'really impressive uses of the Force to imitate technology the builders clearly don't have access to.' 'Real' lightsabres would probably have better cutting power than all but the best Inp-Earth lightsabres, for example. One of the not-yet-posted characters has a lightsabre that does 5d(4) burn damage normally, or 1d-5 burn (plus thr/sw cr damage as a baton, if she doesn't hold back enough) in training mode. A 'real' lightsabre would probably do something like 8d(5) burn or higher, as per the Force Swords in GURPS Ultra-Tech p166.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
03-20-2014, 10:05 PM | #218 | ||
Join Date: Jan 2014
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Re: Five Earths, All in a Row
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You know I was reading an Eclipse Phase thread about religion on RPG.net, and someone said this regarding early-to-medieval Christian concepts of the soul: Quote:
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03-20-2014, 10:07 PM | #219 | |
Join Date: Jan 2014
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Re: Five Earths, All in a Row
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03-21-2014, 06:46 PM | #220 | |
Join Date: Dec 2012
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Re: Five Earths, All in a Row
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On the subject of religion and mind-backups, I don't know enough about religion to give a good answer, and am only commenting so it's clear that I'm not ignoring the discussion - in fact, I'm somewhat interested in how it pans out.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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5 earths in a row, alternative earths, infinite worlds |
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