|
08-18-2017, 03:47 PM | #1 |
Join Date: Aug 2004
Location: Dayton, OH
|
Adding a New Skill to Talent...
Constructing a Knight for Dungeon Fantasy. The book states Connoisseur (Weapons) should be affected by the Born War-Leader talent. But that skill is not included. Is there a way to add this skill to those affected by Born War-Leader without needing to reconstruct the talent from scratch?
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
08-18-2017, 03:59 PM | #2 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Adding a New Skill to Talent...
All talents can take a custom Modifier -> Gives Skill Bonus to [Skill] or %skill% to allow you to quickly add new skills to existing talents.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-18-2017, 04:05 PM | #3 |
Join Date: Aug 2004
Location: Dayton, OH
|
Re: Adding a New Skill to Talent...
Perfect! Thank you!
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
08-18-2017, 04:22 PM | #4 |
Join Date: Aug 2004
Location: Dayton, OH
|
Re: Adding a New Skill to Talent...
Okay, now this is curious (to revive the question).
If I build the a talent from scratch as _New Talent advantage, using Born War-Leader as an example, I go through the process and the creation wizard provides a list of skills to which the talent will add. It also states that additional skills can be listed through modifiers later (as you pointed out). However, the skills I choose from the list in the initial creation via the _New Talent advantage do not get the bonus. If I open up the Full Edit menu, the "Gives:" tag says "+1 to { " but lists no skills. In talents that are already built and in the data file it lists a GRP or something. Like GRP: Born War-Leader. Am I missing something? Does choosing the skills via the creation wizard list not actually do anything? Is the only way to add skills to a talent to add that modifier after the fact?
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
08-19-2017, 02:42 AM | #5 |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
|
Re: Adding a New Skill to Talent...
Yes, it appears that I broke something in _New Talent so the selection list is not working correctly. You can either use the modifiers or go into the full edit window and put bonuses in by hand in the needs() tag, but yeah the selection list isn't working as it should.
__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
08-19-2017, 08:15 AM | #6 | |
Join Date: Aug 2004
Location: Dayton, OH
|
Re: Adding a New Skill to Talent...
Quote:
__________________
A man said to the universe: "Sir I exist!" "However," replied the universe, "The fact has not created in me A sense of obligation." |
|
|
|