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Old 08-29-2018, 04:21 PM   #21
TLR
 
Join Date: Aug 2018
Default Re: What do wizards do in your campaign?

Quote:
Originally Posted by The Wyzard View Post
Whoa.

That never would have occurred to me.
Another thing we have (in the past, when we were young & stupid) done with Repair is use it to make fairly-sturdy "Disintegration Bombs": You cleave a gem that breaks cleanly (probably relatively-cheap quartz crystals), then have each half cleaved again. Hollow out one portion of each half, and fill the hollow with one part of Universal Solvent. Repair the appropriate "top" onto it, so it is hermetically sealed. Do the same with the other half (and the other part of the Universal Solvent). Then, Repair the two parts together into a single whole, again. Enchant the result with Explosive Gem (a 1d6 explosion is sufficient). Throw this at a target (using grenade rules), and command the gem to explode when it gets near the target. You get a Megahex of "Death, no saving throw"!

This works pretty well in the world of Cidri, where the gems and Universal Solvent can be found in any large city on an IQ-Roll (see Advanced Wizard page 38, "FINDING MAGIC ITEMS FOR SALE"). It doesn't work so well in our non-Cidri gameworlds, where gems are as rare and expensive as, well, gems - and Universal Solvent isn't sold by every shady pusher in the ghetto.

Last edited by TLR; 08-29-2018 at 04:28 PM. Reason: Added explanatory codicil.
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Old 08-29-2018, 04:33 PM   #22
TLR
 
Join Date: Aug 2018
Default Re: What do wizards do in your campaign?

By the way, in one of the games I ran, I started out by letting one of the players (a thief) stumble upon a case of Youth Potions. Much hilarity followed, as he tried not to get killed for even hinting he had them. Nobody could afford to fence them fairly, of course - and both the original owners and powerful intended buyers were VERY INTERESTED in what happened to their goods. Needless to say, they weren't too squeamish about how they got their product back! And he just couldn't walk away from the monkey-trap.

This sort of scenario is all too easy to apply to almost any "low-level" mage. His/Her master's dies in some mysterious manner, and the young mage discovers a box of goods, a secret book, or a just-finished enchanted item that has been completed in secret.

Last edited by TLR; 08-29-2018 at 04:38 PM. Reason: typo
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Old 09-03-2018, 04:58 PM   #23
DrewAstolfi67
 
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Location: Salem Oregon
Default Re: What do wizards do in your campaign?

In the game I played in and sometimes gamemastered wizards were really rare people. Only some people had the ability to learn magic and not many of them ever met someone willing to teach it. You could learn from an Adept - a crazy individual practitioner, from select Masters at the University, or from a society called the Edil that had aims and goals that were not always in line with the PCs. Some of the spells were disallowed via house rule.

Magic items and artifacts were more a product of a past golden age than something people in "modern" times made.
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