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Old 02-02-2016, 12:59 PM   #1
Anders
 
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Default Power-Ups we want to see

The Power-Ups series so far covers Imbuements, Perks, Talents, Enhancements, Impulse Buys, Quirks, Wildcard Skills and Limitations. But the GURPSverse is big. What do you want to see?

I would love a supplement covering Modular Abilities and one covering Alternate Abilities. Chi skills are another possibility. A supplement on cats would always be welcome. Anyone have any other ideas?
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Old 02-02-2016, 01:07 PM   #2
Christopher R. Rice
 
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Default Re: Power-Ups we want to see

This is gonna sound a bit stupid, but: Attributes. I'd like a full on dissection of what Attributes mean in GURPS with no equivocation so the endless threads will just...stop - or at least have no steam to continue forever.

Also, Disadvantages and Advantages because that's the sort of thing that would be useful. Skills too to a lesser degree. Imagine if you had an appendix that described how to "collapse" some skills into others to reduce skill bloat, but not taking it as far as Wildcard skills.
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Old 02-02-2016, 01:19 PM   #3
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Default Re: Power-Ups we want to see

Quote:
Originally Posted by Anders View Post
I would love a supplement covering Modular Abilities and one covering Alternate Abilities.
I concur on both. Modular Abilities, especially, are a very cool concept, but one which I would like to see more worked out examples of.
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Old 02-02-2016, 01:23 PM   #4
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Default Re: Power-Ups we want to see

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Originally Posted by Ghostdancer View Post
Imagine if you had an appendix that described how to "collapse" some skills into others to reduce skill bloat, but not taking it as far as Wildcard skills.
That would be a beautiful, beautiful world.

Personally I'd like a Power-Ups book on extra effort and power stunts.
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Old 02-02-2016, 01:38 PM   #5
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Default Re: Power-Ups we want to see

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Originally Posted by Wavefunction View Post
That would be a beautiful, beautiful world.

Personally I'd like a Power-Ups book on extra effort and power stunts.
^ This. Although collapsing skills would be awesome too, but I can manage that with some fumbling. But a book with tons of extra effort rules would make me happy.
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Old 02-02-2016, 03:46 PM   #6
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Default Re: Power-Ups we want to see

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Originally Posted by Anders View Post
one covering [Alternative] Abilities.
That was part of the mission statement of GURPS Power-Ups 8: Limitations. May I ask what that book overlooked about Alternative Abilities that you were expecting?
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Old 02-02-2016, 03:53 PM   #7
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Default Re: Power-Ups we want to see

I don't know about him but I want to see

New ways to tweak alternative abilities making it as flexible within its cost structure as modular pool is within its.
Examples: new limitation on the pool itself: takes extra time to change to a different power, costs fatigue to change powers (but not to use)

While all that is possible with modular powers its much more expensive to build it that way. So if you have a gm that allows it you are paying more to get less.

Things to watch for as a GM. Abuses that we want to avoid. (quickly browsed the book its possible that I missed something)
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Old 02-02-2016, 04:17 PM   #8
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Default Re: Power-Ups we want to see

I like most of the above.
Modular Abilities not so much but I'd buy it anyway.
Attributes would be awesome. Include things like the Super Attribute enhancement, partial attributes like Lifting, striking and Grip ST. And a chart for comparing attributes on a realistic, Cinematic, Super and Mini (small SMs) scale.
Borrow from a few Pyramids I can think of too.
Extra Effort, Power Stunts and Godlike Extra Effort could stand some extra examples and more word count for clarity and inspiration.
Skills would be awesome as well. Ideas for rolling them up, handling defaults and Specializations. Add in From Skills to Advantages and Techniques.
Finally a breakdown of Contests. Quick Contests, Resistance Rolls, Extended Contests, BAD (from Action) and the Control Point mechanic from Technical Grappling. The latter I told Douglas in the Playtest he should submit for other things and we saw it for Mind Control and Possession in a recent Pyramid. Also car chase and Dogfight rules expressed in multiple versions of the above.

That would be a killer Skill book!

One I have wanted for a long time was Contacts and Allies.
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Old 02-02-2016, 04:28 PM   #9
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Default Re: Power-Ups we want to see

I second a Modular Abilities book for the Power-Ups series. It's one of those advantages that needs a bit more explanation and worked examples for newbies.
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Old 02-02-2016, 04:29 PM   #10
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Default Re: Power-Ups we want to see

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Originally Posted by PK View Post
That was part of the mission statement of GURPS Power-Ups 8: Limitations. May I ask what that book overlooked about Alternative Abilities that you were expecting?
Maybe I just haven't read it closely enough.
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