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Old 04-12-2015, 02:39 AM   #1
Phantasm
 
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Default Modern Hired Thug Stats?

My search-fu is weak. I know that there are stats for generic street thugs and modern-day "private security" men used by organized criminal cartel leaders somewhere on this forum, but I can't find 'em.

Basically, I've been asked to co-GM a superhero game with the PCs starting at street level and working our way up to the big time, so I need some of these for reference, or at least ideas for what would be suitable.
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Old 04-12-2015, 03:13 AM   #2
mr beer
 
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Default Re: Modern Hired Thug Stats?

I wrote a template for generic 1920s mooks, it might help:

Stat blocks

Thug (10 points)

Attributes: ST 10 [0]; DX 10 [10]; IQ 10 [0]; HT 10 [0].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].

Advantages: 20 points chosen from: ST+1 to +2 [10/level], DX+1 [20 points], HT +1 to +2 [10/level], Hit Points +1 to +2 [2/level]; Speed +1 [20], Acute Senses +1 to +3 [2/level], Contacts (Street, Skill: 15, Often 12 or less, Somewhat reliable x1) [4]; Combat Reflexes [15], Hard to Kill +1 to +2 [2 points/level], Hard to Subdue +1 to +2 [2 points/level], High Pain Threshold [10], Move +1 [5 points], Patron (Criminal Family, fairly powerful, 6 or less) [5], Perception +1 or +2 [5 points/level]

Disadvantages: Social Stigma (Criminal) [-5] plus -15 points chosen from among Addiction (chain-smoker) [-5]; Alcoholism [-15]; Bad Sight (corrected) [-10]; Bad Temper (12 or less) [-10]; Bloodlust (12 or less) [-10]; Bully (12 or less) [-10]; Callous [-5]; Compulsive Gambling (12 or less) [-5]; Enemy: Rival crime family or Police department (Medium sized group; 9 or less) [-10]; Jealousy [-10] (12 or less); Greed [-15] (12 or less); Overconfidence [-5]; Paranoia [-10]; Sadism (12 or less) [-15]; Sense of Duty (Crime Family) [-5]

Primary Skills: Brawling (E) DX [2]-11; Intimidation (A) IQ [2]-10

Secondary Skills: Area Knowledge: City or District (A) IQ [1] 9; Streetwise (A) IQ [1]-9; one of Guns (Pistol or Shotgun or SMG) (E) DX [1]-10 or Melee Weapon (Axe/Mace or Broadsword) (A) DX [1]-9 or Knife (E) DX [1] -10; two of Forced Entry (E) DX [1]-9 or Stealth (A) DX [1]-9 or Shadowing (A) IQ [1]-9 or Driving/TL:6: Automobile (A) DX [1]-9

Background Skills: One of Carousing (A) HT [1]-9; Gambling (A) IQ [1]-9; Urban Survival (A) Per [1]-9

Sample Thugs:

Big Bob the Barman

Bob is a large man who runs the bar in a gangster speakeasy. He does not take kindly to people who try to rob the till, annoy his mob patrons or ask for credit.

Attributes: ST 12 [20]; DX 10 [0]; IQ 10 [0]; HT 10 [0].

Secondary Characteristics: Damage 1d-1/1d+2; BL 29 lbs.; HP 12 [0]; Will 10 [0]; Per 10 [0]; FP 12 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].

Disadvantages: Social Stigma: Criminal [-5]; Bad Temper (12 or less) [-10]; Sense of Duty (Crime Family) [-5]

Skills: Area Knowledge: City District (9), Brawling (11), Broadsword (9), Carousing (9), Driving: Automobile/TL6 (9), Forced Entry (9), Intimidation (10), Streetwise (9)

Attacks: Light Club (9).d+3.cr; Punch (11).d-1.cr; Kick (8).d.cr

Defences: Parry: Brawling x2 (8 / 5 vs. non-thrusting weapons); Parry: Light Club (7); Dodge: (8)

Weapons: Baseball Bat

James Cosmano “Sunny Jim”

A harmless looking 5’7” and 135lbs, “Sunny Jim” is always nicely turned out and smiles a lot…until the knife comes out.

Attributes: ST 10 [0]; DX 11 [20]; IQ 10 [0]; HT 10 [0].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 10 [0]; FP 10 [0]; Basic Speed 5.25 [0]; Basic Move 5 [0].

Disadvantages: Social Stigma: Criminal [-5]; Sadism (12 or less) [-15];

Skills: Area Knowledge: City (9), Knife (11), Brawling (12); Intimidation (10), Stealth (10), Shadowing (9), Streetwise (9), Urban Survival (9)

Attacks: Small Knife (11).1d-3.cut/1d-1.imp; Punch (12).d-2.cr; Kick (10).d-1.cr

Defences: Parry: Brawling x2 (9 / 6 vs. non-thrusting weapons); Parry: Small Knife (7); Dodge: (8)

Weapons: Flick knife

Carmine Ferrante “Pianoman”

Tall, gloomy Carmine got his nickname from the “Chicago Piano” he favours – the Tommy gun.

Attributes: ST 10 [10]; DX 10 [0]; IQ 10 [0]; HT 10 [10].

Secondary Characteristics: Damage 1d-2/1d; BL 20 lbs.; HP 10 [0]; Will 10 [0]; Per 11 [5]; FP 10 [0]; Basic Speed 5.00 [0]; Basic Move 5 [0].

Advantages: Combat Reflexes [15]

Disadvantages: Bloodlust (12 or less) [-10]; Paranoia [-10]

Skills: Area Knowledge: City (9), Brawling (12), Driving: Automobile/TL: 6, Gambling (9), Guns: SMG (10); Intimidation (10), Shadowing (9), Streetwise (9)

Attacks: Tommy Gun (10).2d+1.pi+; Punch (12).d-1.cr; Kick (10).d.cr

Defences: Parry x2 (10 / 7 vs. non-thrusting weapons); Dodge: (9)

Weapons: Auto-Ordnance Model 1921, .45 ACP (2d+1.pi+; Acc:4; Rof:13; Shots:50+1; Rcl:2)

Last edited by mr beer; 04-12-2015 at 03:17 AM.
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Old 04-12-2015, 08:55 AM   #3
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Default Re: Modern Hired Thug Stats?

How'd Bob get Forced entry at DX-1?
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Old 04-12-2015, 09:34 AM   #4
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Default Re: Modern Hired Thug Stats?

Quote:
Originally Posted by tbrock1031 View Post
My search-fu is weak. I know that there are stats for generic street thugs and modern-day "private security" men used by organized criminal cartel leaders somewhere on this forum, but I can't find 'em.

Basically, I've been asked to co-GM a superhero game with the PCs starting at street level and working our way up to the big time, so I need some of these for reference, or at least ideas for what would be suitable.
Icelander has some individualized examples from his Tactical Shooting playtest set in a burning speakeasy. In a gritty setting, I think that stats of about 10, some disadvantages to explain why they are doing something so hopeless, a few points each in several melee weapon and unarmed combat skills, and default or a Dabbler perk in Guns would cover most violent criminals in rich-country cities today, although veterans of a professional military could be much more skilled.
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Old 04-12-2015, 10:46 AM   #5
Langy
 
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Default Re: Modern Hired Thug Stats?

Quote:
Originally Posted by tbrock1031 View Post
My search-fu is weak. I know that there are stats for generic street thugs and modern-day "private security" men used by organized criminal cartel leaders somewhere on this forum, but I can't find 'em.

Basically, I've been asked to co-GM a superhero game with the PCs starting at street level and working our way up to the big time, so I need some of these for reference, or at least ideas for what would be suitable.
A generic hired thug?

This is the stat block I'd use:

Thug-10

They really don't need anything else, except maybe a slightly higher distinct ST stat.

(and yes, their entire statblock is a single wildcard skill)
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