12-28-2018, 04:00 PM | #1 |
Join Date: Aug 2004
Location: Pacheco, California
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Daily grind for XP grinding
Any feedback on 10 XPs per job roll?
That's the level I get to make my NPC's advance at a rate consistent with population models to generate enough supervisors for each level. If the NPCs aren't getting XP from work then does their family strife count as arena combat?
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-HJC |
07-02-2019, 09:08 AM | #2 |
Join Date: Nov 2017
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Re: Daily grind for XP grinding
I'm toying with some ideas for that as well.
Of course the original rules gave you an attribute point when you got the special result, so there was advancement. I saw a house rule that went something like: 3=Stats x5xp 4-5=Stats x4xp 6-7=Stats x3xp 8-9=Stats x2xp 10=Stats x1 11=Stats x1/2 I like that idea, but it doesn't take into account different job chances. |
07-02-2019, 11:37 AM | #3 |
Join Date: May 2015
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Re: Daily grind for XP grinding
The original rules were also later studied statistically by players, and shown to provide ridiculous results where retirees were typically 50+ attribute points (better listen when they yell "get off my lawn").
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07-03-2019, 01:39 AM | #4 |
Join Date: Nov 2017
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Re: Daily grind for XP grinding
I'd have to see that math. I find it hard to imagine that such characters would also survive the 4d6 damage from a bad roll often enough for that to occur.
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07-03-2019, 02:18 AM | #5 | |
Join Date: May 2019
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Re: Daily grind for XP grinding
Quote:
Roll>=6 awards 1 Tally Roll>=9 awards 2 Tallies Roll>=12 awards 3 Tallies Roll=16 awards 3 Tallies and 1 Star Roll=17 awards 3 Tallies and 2 Stars Roll=18 awards 3 Tallies and 3 Stars A failed roll always awards 1 additional Tally. There are two primary reasons I have for awarding XP for failure and bad rolls. The first is open to disagreement, but I think it's realistic that failure teaches you more than success. If everything goes smoothly, you'll never learn what can go wrong. The second is simply a game design decision. I think that it makes it less ruthlessly punishing to fail horribly if you get a big XP reward for it. Yeah you rolled an 18 and broke your weapon, but hey! At least you got a bunch of XP (that you might not even get to spend, because you just rolled an 18 which means you are utterly at the mercy of fate). |
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07-03-2019, 09:09 AM | #6 | |
Join Date: Nov 2017
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Re: Daily grind for XP grinding
Quote:
Then again, my xp system is pretty clunky... you get xp for every point of damage you roll (not inflict, I include armor as armored foes should be worth more), every point you heal via physicker, every point of Fatique, and every point of damage you suffer. Monsters then give a flat value based on their relative strength (1, 5, 12, 25, 50, 100, 200+). This value is split amongst everyone involved in a fight as I think sometimes a trip spell is more valuable to killing a fool then a summoned bear and should be similarly rewarded! Then you get xp for saves, completing goals, roleplaying, exploration, and various other odds and ends. |
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