05-08-2010, 01:51 PM | #21 |
Join Date: Dec 2008
Location: Cumberland, ME
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Re: Heavy crushing/smashing weapons: Why use them?
So do Dueling Halberds—and they do just as much of it, and they do it every turn.
Good to hear that that wonderful panacea, the Duke Nukem Forever of GURPS 4E, Low-Tech will include this in its list of miracles... But even so, the damage bump would have to be pretty significant to make THAMs worth taking over a Dueling Polearm, considering that anyone with less than godly ST can only attack every other turn while using one. |
05-08-2010, 01:51 PM | #22 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Heavy crushing/smashing weapons: Why use them?
No running gags for Ragitsu's, eh? Considering that the author has already said that they get a +1 damage bump in this very thread, I can't see it as terribly obscure.
EDIT: So they do. That's interesting, I've seen a lot of Halberds without back spikes in real life. I had assumed that GURPS treated is as an optional add-on. Quote:
Last edited by sir_pudding; 05-08-2010 at 01:58 PM. |
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05-08-2010, 01:53 PM | #23 |
Join Date: Jan 2010
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Re: Heavy crushing/smashing weapons: Why use them?
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05-08-2010, 01:54 PM | #24 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Heavy crushing/smashing weapons: Why use them?
Perhaps a huge wooden club (i.e. maul) was the only thing available?
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“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-08-2010, 01:56 PM | #25 | ||||
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
Damage = sw+4 Cost = $80 Weight 12 lbs Great Axe: Damage = sw+3 Cost = $ 100 Weight = 8 lbs As you can see, the difference is too small, but the cutting damage modifier of x1,5 is NOT a small difference, specially if you're very strong. Quote:
Why not? Extra damage is ALWAYS welcome, especially on a DF game. Quote:
But the blunt trauma is not that fabulous as the x1,5 cutting modifier is, which also deal some blunt trauma damage, just not as good as the crushing weapons. Quote:
http://www.studentsoftheworld.info/s...hao%20Kahn.png And a flail gives -4 to parry and -2 to block, not -2. I repeat: flails are really nasty weapons. They seens to be the best option in crushing weapons in GURPS. I really need this book. |
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05-08-2010, 01:57 PM | #26 |
Join Date: Mar 2006
Location: Iceland*
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Re: Heavy crushing/smashing weapons: Why use them?
I am not an authorised leaker of tease previews for the company, so it's the most you'll get from me. And that's only because one of the authors has already said so on these forums.
If you mean that it is not generally known that the fabled tome that will be marketed under the name GURPS Low Tech is usually refered to as Cabaret Chicks on Ice on these very forums, I disagree. As for why this is, I direct you hence.
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Za uspiekh nashevo beznadiozhnovo diela! |
05-08-2010, 02:03 PM | #27 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
- Maul is a heavy weapon, it's 12 lbs, but a great axe is very heavy too, 8 lbs. - Maybe... |
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05-08-2010, 02:03 PM | #28 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Heavy crushing/smashing weapons: Why use them?
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05-08-2010, 02:05 PM | #29 |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Heavy crushing/smashing weapons: Why use them?
*grumble* I fought for Infra-Tech...*grumble*
__________________
“When you arise in the morning think of what a privilege it is to be alive, to think, to enjoy, to love ...” Marcus Aurelius |
05-08-2010, 02:07 PM | #30 | |
Join Date: Oct 2008
Location: Campos dos Goytacazes - RJ - Brazil
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Re: Heavy crushing/smashing weapons: Why use them?
Quote:
Great Axe: $ 100 Maul: 12 lbs. Great Axe: 8 lbs. As you can seen, the difference is not that much. And that's ok with the parry argument. But don't forget that weapons can also be blocked by a shield, which usually are heavy too. |
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Tags |
cabaret chicks on ice, combat rules, low tech |
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