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#31 | |
Join Date: Aug 2004
Location: Top of the deck
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[][] C. Lee Davis © 2014 C. Lee Davis, some rights reserved |
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#32 | ||||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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1. Bank balance. We have to struggle much more than a senator does to pay the bills. Books with fewer stats and tables, and PDFs with fewer pages, are consistent with paying the bills in a way that sinking vast resources into a huge tome full of low-tech armor, vehicle, and weapon stats is not. 2. We're juggling lots of goals at once rather than approaching one huge goal with tunnel vision. GURPS is my top priority but not the company's. Inasmuch as it does receive resources, they're split among dozens of PDFs and several print books every year. And tech catalogs come second place after genre books and rulebooks, because they're less generic. Quote:
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#33 | |
Join Date: Mar 2006
Location: Iceland*
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Unfortunately, I have several problems in that department. a) I'm lazy enough to avoid work unless I get paid a decent wage. So far, I've never seen an RPG company that pays enough to appeal to anyone but a die-hard idealist (such as our dear Kromm, bless him). ;) b) I'm not a specialist in ships of any nature. I can't sail and I can't row. I have read a book or two about the Royal Navy during the Napoleonic Wars and some on the nascent US Navy, but I'm basically clueless for other periods. In order to submit material up to GURPS standards (rather than the standards of the unfortunate table in Fantasy), I'd need a library of circa 20 new books and several weeks of research. c) If I had the energy to sit down and write for real, I'd finish my thesis and get a degree. I've managed to put that off for almost a year now, always with the excuse that there is a lot to do at work or something else.
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#34 | |||
Join Date: Mar 2006
Location: Iceland*
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At least the 4e Vehicle writeups were simple, unlike the 3e Vehicles. Which I'm sure was a great book, but I never got into it. Quote:
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Are you saying that you'd consider Vehicles: Age of Sail Pirate Ships and Vehicles: Napoleonic War Naval Ships?
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#35 | |||
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#36 | ||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Burnsville, MN
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I think this is entirely valid, but I also think that in many cases, if not most, you can probably wing it with gusto
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Gaming Ballistic, LLC |
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#37 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#38 | ||
Join Date: Mar 2006
Location: Iceland*
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I'm sure Kromm can do something similar. I'll pledge a $100 dollars for him to start writing CCoI. If we get enough geeks to contribute, we might even keep him in Mountain Dew and Cheetos while he writes. ;) Quote:
It's only that now my blasted players want to know if they can manuever around war galleys in their sailing ships, whether they can outsail a fleet of smaller cutters on the land breeze, etc. They've also been making noices about the relative costs of the different types of vessels and what spending X dollars on Y will get them in the way of benefits. Basically, they're going to be fighting some naval battles in the near future. They have the opportunity to recruit more hands and re-fit the ship before they attempt to break the blockade around the city where they'll eventually be going, and I want to be able to answer their questions with something more than 'uh, can't we wait for Low-Tech?'
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#39 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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We have writers for Low-Tech. It'll get written. But it'll get written at the usual pace of a freelance book full of stats and research, and then playtested by people who will more likely nitpick than just play a few game sessions and test the product (as the term implies). This will take a lot of time. Paying me bribes, while cool, wouldn't affect that at all. And as my writing skills are strictly in the realm of crazy, made-up crap (look at the titles: Undead, Powers, Dungeon Fantasy, Action . . .), I'd be the last person you'd want writing Low-Tech. For the most part, I don't even like historical gaming, and I don't have much use for realism, either. That bias isn't important when I'm vetting stuff as a line developer, but it does limit what I'm able to write with ease.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#40 | ||||
Join Date: Mar 2006
Location: Iceland*
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*Ultra-Tech had a bit too many questionable stats and/or errors for my tastes.
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Tags |
cabaret chicks on ice, fantasy, low-tech |
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