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#21 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#22 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#23 | |
Join Date: Aug 2004
Location: In the UFO
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Bill did ask me for suggestions on the black powder weapons, but at the time I had recently left SJ Games and was a fuil-time writer/editor at Guardians of Order and had absolutely zero free time. I think the only thing I was able to say was "I'm not sure it's wise to do heavy weapon stats when Vehicles/High Tech hadn't even been contracted, yet alone written" - I was kind of reluctant to lock myself in. Which of course wasn't very helpful!
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Is love like the bittersweet taste of marmalade on burnt toast? Last edited by David L Pulver; 11-07-2008 at 01:21 AM. |
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#24 |
Join Date: Aug 2004
Location: In the UFO
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[QUOTE=Kromm] If there's a second thing I don't have, it's a secret design system for weapons and vehicles . . . /QUOTE]
Anyway, that would get in the way of people's creativity. It's probably just as realistic to do what Hans does and research the stuff intensely using the real world numbers, anyway!
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Is love like the bittersweet taste of marmalade on burnt toast? |
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#25 | ||
Join Date: Mar 2006
Location: Iceland*
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Shame on you. ;) Quote:
Given that many fantasy scenarios include things like galleys ramming each other in Roma Arcana, intrepid Vikings sailing their longships to America and perhaps fighting Things Man Was Not Meant To Know at Roanoke, and/or Age of Sail pirates sailing On Stranger Tides; this is rather uncomfortable. If I felt that the examples given in Fantasy were at least internally consistent and consistent with the rest of the GURPS lineup, I could use them as some kind of base line. While they feature a Caribbean pirate cutter that's slower than a fishing boat and a galleon as the fastest non-fantasy vessel, I have trouble relying on them. And a weapon table that includes Acc 9 primative unguided rockets appears to be all but useless, at least until I know what parts of it are errors.
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Za uspiekh nashevo beznadiozhnovo diela! |
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#26 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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#27 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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I really can't say it any plainer than this: "If your fantasy game needs TL0-4 vehicles, you'll have to wait for Low-Tech." Bill made a valiant effort to cover this ground, but he was hamstrung by not having access to the final stats for vehicles that went into the Basic Set, much less a peek at the stats going into High-Tech and Ultra-Tech for comparison . . . never mind nonexistent design rules. So now we wait. With apologies to those annoyed by this admission, those of us on the inside didn't think that all or even most fantasy would need vehicles, so we didn't prioritize such content.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#28 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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#29 | |
Join Date: Mar 2006
Location: Iceland*
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What David and you would be capable of doing, however, is making sure that the numbers you arrive at through research fit with the internal logic of GURPS and there are no glaring contradictions. But I understand that your time is limited and that SJ Games priorities are different from mine. I don't like it, but I understand. ;)
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Za uspiekh nashevo beznadiozhnovo diela! |
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#30 | ||
Join Date: Mar 2006
Location: Iceland*
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In my personal experience, every game (fantasy or not) eventually involves travel by means of a vehicle. And every time this happens, it's an even chance that some player will ask the question: 'Can I sink/burn/blow it up?' ;) That being said, is there a chance of a Pyramid article on the subject, just to tide us over? As long as we had about ten basic ship designs, it would be easy enough to modify them slightly to represent nearly any vessel one could need. A PDF supplement would be even better, of course, but that's much more unlikely. It would also be a significant amount of work, while the Pyramid article could be done in a couple of days by someone with a nice library and a solid backing in GURPS.
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Tags |
cabaret chicks on ice, fantasy, low-tech |
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