03-03-2022, 11:22 PM | #1 |
Join Date: May 2010
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[Ultra-Tech] Automed skill levels
Something that's puzzled me for a long time, thought I'd see if anyone else can explain it: the skill levels for the automed seem to have been assigned almost at random. At first, you might think this is explained by the fact that they already include equipment bonuses, but this doesn't seem consistent with the description of what equipment is included in the automed. For example, Surgery is one of its best skills, but the automed's surgical equipment is said to be only equivalent to a portable surgery, which gives a +1 bonus. Going a bit further, my best shot at rationalizing the automed's skills is to assume that at TL9 it includes a microframe running a weak dedicated AI, and that at TL10+ this is upgraded to a non-volitional AI. That analysis, though, suggests it has 2 points in Diagnosis and First Aid, 4 points in Physician, 8 points in Electronics Operation (Medical), and 16 points in Surgery, which seems just random. Maybe Surgery is assumed to be DX-based, but then you'd expect Surgery skill levels to scale differently with TL than other (IQ-based) skills. Finally, sometimes oddities like this in UT for 4e make more sense when you look at UT Classic, but there the automed has First Aid 14 and 13 in everything else, which feels less random but doesn't explain the 4e stats. Anyone have any theories as to what's going on here?
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
03-04-2022, 12:59 AM | #2 |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: [Ultra-Tech] Automed skill levels
Computers and robots are good at precise cutting, but not so good at cleaning up messy abrasions and diagnosing things?
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Rupert Boleyn "A pessimist is an optimist with a sense of history." |
03-04-2022, 04:44 AM | #3 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Ultra-Tech] Automed skill levels
Assumed micromanipulators bonus?
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03-04-2022, 07:20 AM | #4 |
Join Date: Aug 2007
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Re: [Ultra-Tech] Automed skill levels
Or maybe Automed Skill levels were first set in Space 1e and haven't changed much since.
There are all sorts of things in Gurps 4e that were not re-calculated de novo for 4e.
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Fred Brackin |
03-04-2022, 07:50 AM | #5 | |
Join Date: May 2010
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Re: [Ultra-Tech] Automed skill levels
Quote:
Maybe, though there's no hint that a surgeon teleoperating the automed would get any such bonus. While this sort of explanation seems right for some other odd features of UT 4e, it doesn't seem to work here. It appears that automed statistics were kept consistent from Space 1e to Space/UT 3e, but then changed for unclear reasons in 4e. Part of me wonders if the skill levels reflect an earlier draft where the automed incorporated different equipment and/or the equipment provided different bonuses, and then the skills were not updated when the other equipment changed.
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Handle is a character from the Star*Drive setting (a.k.a. d20 Future), not my real name. |
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03-04-2022, 08:15 AM | #6 | |
Join Date: Aug 2007
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Re: [Ultra-Tech] Automed skill levels
Quote:
I still doubt that the 4e automed numbers represent any calculations based on a tale of included computer and equipment. You would have been forced to do that in TS.
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Fred Brackin |
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03-04-2022, 09:37 AM | #7 |
Join Date: Dec 2007
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Re: [Ultra-Tech] Automed skill levels
The high surgery value is based on the assumption that it has great manual dexterity but isn't super smart.
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03-04-2022, 10:24 AM | #8 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Ultra-Tech] Automed skill levels
Quote:
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03-04-2022, 01:13 PM | #9 |
Join Date: Aug 2007
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Re: [Ultra-Tech] Automed skill levels
I found a template for a "cyberdoc" shell but if there was a corresponding skill template I missed it.
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Fred Brackin |
03-04-2022, 01:39 PM | #10 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Ultra-Tech] Automed skill levels
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