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Old 10-28-2013, 06:29 PM   #1
GameBuddah
 
Join Date: Oct 2004
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Default [RPM] Simulating AD&D 1st Edition Spells

I just bought Ritual Path Magic about a week ago and I must say I love it. This is the magic system that GURPS should have shipped with as the default years ago. That being said, on reading the system, I got the feeling that you could do old school AD&D style magic with it. However, I can't seem to figure out how to work it.

Here's my thought. Many years ago, my fellow gamers and I were trying to make some since of the whole 'studying your spells' shtick that you had to do in AD&D. We kind of figured that you did a lot of pre-work, rituals, etc before hand, and the actual casting was just completing the spell. Since there was a limited number of rituals you could complete in a day, and the time was limited by the complexity, it made since.

When using RPM, could you do a gathering phase for say several spells back at your tower, and then a casting phase in the field? How would you accomplish this? I know you can do something similar with Charms, but I really would like to more closely emulate AD&D with RPM if possible.

Any help is appreciated.
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Old 10-28-2013, 06:33 PM   #2
Diomedes
 
Join Date: Mar 2008
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Default Re: [RPM] Simulating AD&D 1st Edition Spells

That's basically what conditional rituals (including charms) are; you cast the ritual ahead of time, and trigger it when the situation warrants.
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Old 10-28-2013, 06:39 PM   #3
Christopher R. Rice
 
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Default Re: [RPM] Simulating AD&D 1st Edition Spells

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Originally Posted by Diomedes View Post
That's basically what conditional rituals (including charms) are; you cast the ritual ahead of time, and trigger it when the situation warrants.
Pretty much this. Just keep in mind that you can't have more than a single spell effect on at a time (One Greater Create Energy, one Lesser Create Energy, etc.). I'd say you could buy a perk that would let you increase this cap by one, but you would have to be specific. Stackable Spell (Lesser Create Energy) works, but not Stackable Spell (Create Energy).
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Old 10-28-2013, 06:52 PM   #4
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Default Re: [RPM] Simulating AD&D 1st Edition Spells

But could you make it work in such as way without gamemaster hand waving where the system had the same in-world game effects as an AD&D 1st edition spell caster?
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Old 10-28-2013, 06:54 PM   #5
Christopher R. Rice
 
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Default Re: [RPM] Simulating AD&D 1st Edition Spells

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But could you make it work in such as way without gamemaster hand waving where the system had the same in-world game effects as an AD&D 1st edition spell caster?
You're going to need to be specific as to exactly what you are trying to emulate.
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Old 10-29-2013, 06:38 AM   #6
johndallman
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Default Re: [RPM] Simulating AD&D 1st Edition Spells

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Originally Posted by GameBuddah View Post
But could you make it work in such as way without gamemaster hand waving where the system had the same in-world game effects as an AD&D 1st edition spell caster?
Those rules have enough scope for interpretation that I saw groups, back in the day, who had quite different ways of running them. You'll need to describe the actual mechanics you want.
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