01-24-2013, 12:49 AM | #1 |
Join Date: May 2010
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ISWAT Mission to Abydos
Yrth is such a wonderfully detailed setting that I'm trying to figure out some way to run an adventure/campaign that will allow the PCs to see a substantial portion of it. Here's one idea I had: an ISWAT team is sent to investigate reports of a mysterious city of necromancers somewhere near Lake Styx. You know, just to make sure these necromancers aren't going to be sending legions of undead streaming through a nexus portal to invade another worldline. The mission would start out in Tredroy, both because canonically Infinity is set up to operate out of the city, and because it would give the PCs a chance to see another cool part of the Banestorm setting.
I'm thinking they could have cover as merchants working for the House of the White Star. I'm not quite sure on the route, but I think they'd sail up the Blueshoal river to Hadaton, then to Yibyorak, then sail the Archeron to get to Styx. Once there, they'd have to learn about Abydos from Northman traders, since Megalos tries to suppress knowledge that the island even exists. Do I have the outline of that right here? What challenges should they experience along the way? |
01-24-2013, 03:42 AM | #2 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: ISWAT Mission to Abydos
Are you making it easier to leave Yrth than it is by default? Without that, ISWAT will be aware that they'll have real trouble getting their people back.
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01-24-2013, 04:26 AM | #3 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: ISWAT Mission to Abydos
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If I was running this, I'd play the "City of Death" and its zombie army up as a very scary potential cross-world threat like the Gotha virus, then let the contrast provide comic relief as the PCs investigate and discover that the people of Abydos are mostly pretty "normal" low-tech magic-world Christians going about their business. This approach will, of course, require a hidden "real" plot to not become a very dull Infinity travelogue episode very quickly, such as a heretofore-undiscovered incursion from the Cabal or Centrum or a rogue Infinity agent hiding out or something. Quote:
I'd worry less about taking a route that makes geographic sense and more about hitting the setting's high points while they're here. Stick a McGuffin on Bilit Island, send them off to rescue a spy who has fallen into the clutches of the Ministry of Serendipity, etc. If you can get them interacting with the undersea civilizations somewhere along the line, it would not only provide a cool set piece but also the opportunity to find out about Olokun, at least by reputation, which could set up further adventures if they're interested in TMWNMTK at all. There really isn't going to be a lot of native stuff that will provide what an ISWAT team would call a "challenge" besides a massive horde of orcs, a smaller but more organized magic-assisted military force, or monstrous dragons and other powerful wizards who will probably be too smart to take such a group on (but bonus points if you make it happen), so you're probably going to have to focus on off-world threats unless you feel like running a slice-of-life /social episode in which the team just interacts with a wacky and different world. For double-plus-good culture shock expectation-reversal, maneuver them into a position where they have to help the zombie army defend the island from invasion by a Megalan legion to achieve the mission goal. |
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01-24-2013, 07:26 AM | #4 |
Join Date: Aug 2007
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Re: ISWAT Mission to Abydos
How does anythig on Yrth get a potential IW threat assessment higher than the Dark Elves? Their ritual didn't work but it was a truly epic attempt at mass parachronic travel used as a weapon.
Come to think of it, if I was Infinity I'd be worried about them trying again even if I was sure they were going to fail. Oh1 As a quick second thought maybe Infinity doesn't know about the true history of the Banestorm and that is the secret they discove rin Abydos after they find nothing but icky/kewl necromancy there.
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Fred Brackin |
01-24-2013, 08:55 AM | #5 | ||||||
Join Date: May 2010
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Re: ISWAT Mission to Abydos
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As for Bilit Island and the undersea civilizations, I'm not sure I quite see as much promise there. Though I had not quite picked up on the hints that Olokun is home to some very scary Things, so maybe I need to rethink that. Quote:
But speaking of offworld threats, Yrth is inaccessible to Centrum (though it could be interesting if Centrum pulled it off somehow). More interesting, though, is having some threat from the Cabal... but what's the Cabal's angle? What are they trying to accomplish on Yrth? Quote:
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01-24-2013, 09:11 AM | #6 | ||||
Join Date: Jul 2007
Location: One Mile Up
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Re: ISWAT Mission to Abydos
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01-24-2013, 10:04 AM | #7 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: ISWAT Mission to Abydos
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Useful Cabals for a campaign are somewhere between these extremes. The things on Yrth that are unusual and interesting to Cabalists definitely include Abydos. The senior wizards of that city know a remarkable amount about undeath, which is going to be interesting to Cabalists seeking a way to live forever, as so many do. They almost certainly know the formula for Elixir of Lichdom (GURPS Magic, p160), for example, and will probably be willing to provide a setup for casting the Lich spell, for a suitable price. Subtler and less obvious ways of (un-)living forever might well be available. The other thing Cabalists would be interested in would be the Bane ritual that misfired to produce the Banestorm. Since the Dark Elves are looking for either a wonder-weapon or a way off Yrth (Banestorm, p18), Cabalists can use the possibility of such help to extract what information has survived. You see why Abydos is the less troubling thing for Cabalists to be meddling with? |
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01-24-2013, 08:58 PM | #8 | |
Join Date: May 2010
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Re: ISWAT Mission to Abydos
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My big reluctance in using the Dark Elves is I can't quite figure out what's supposed to make the tree at the center of the Blackwoods a threat. It apparently can "twist the shape of living things," but not affect sentient beings. But unless that means a HUGE power boost, it doesn't seem like anything a sufficiently large group of armed, coordinated, and magically supported humanoids shouldn't be able to deal with. But if neither the Dark Elves nor the Megalan expedition sent to deal with it have been able to deal with it so far... If I go this route, maybe I should just plan on writing up some monsters to fit the ISWAT team's capabilities? Or then there's something about the tree "slowly, overwhelmingly warp reality," how do you game that out? |
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01-24-2013, 09:03 PM | #9 |
Join Date: May 2010
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Re: ISWAT Mission to Abydos
Also: were the Blackwoods explained better in some 3e supplement or something?
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01-24-2013, 09:15 PM | #10 |
Join Date: May 2010
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Re: ISWAT Mission to Abydos
Also also: when I said, "challenges along the way," I was partly thinking of "potentially cover-blowing incidents to happen along the way." That would be part of the challenge--yeah the secret is out on Yrth, but that doesn't mean Infinity wants the Ministry of Serendipity to know all about the former.
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Tags |
banestorm, infinite worlds |
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