12-27-2012, 10:28 PM | #191 | |
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Re: Yrth pagans
Quote:
Nobody denies that Jesus of Nazareth rose from the dead after 3 days. It wasn't a unique event anyway (the average number of people coming back from the dead as actually alive, rather than as Undead, might be anywhere from 0.3 to 6 per century per Continent - I haven't quite made up my mind yet). The argument is over what kind of magic caused it. The Christians have one interpretation. The Jews and Moslems each have a slightly different one. And pagans generally assume it was done by secular magic. Multiple supernatural forces are acknowledged to exist; so the issue isn't whether to acknowledge their existence or not (if that's where someone is, then GURPS has a perfect adequate game mechanic called the Delusion disadvantage), but what values you ascribe to them. Which ones do you find good and/or wholesome, and which ones are evil and/or contrary to the natural order of things? Yrth seems to differ from this, with almost all magic being secular, whereas Ärth, and also Ars Magica's setting called Mythic Europe, have both secular (learnable) magic and also clearly religious magic. Possibly that option was chosen to minimize controversy? |
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12-27-2012, 10:31 PM | #192 |
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Re: Yrth pagans
Perhaps more importantly (not that I have any such assumptions about the "moderators" here), for not contributing usefully? I often find Flyndaran's posts to be very interesting and thought-provoking, but I have to say I don't think he has contributed much useful material to this thread, whereas I maintain that my own musings from my work on my Ärth setting does have some relevance and utility to those who do historical fantasy in other settings, such as Yrth or Mythic Europe (or a GURPS historical with magic added in).
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12-27-2012, 10:35 PM | #193 | |
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Re: Yrth pagans
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12-27-2012, 10:47 PM | #194 | |
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Re: Yrth pagans
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12-27-2012, 10:49 PM | #195 | |
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Re: Yrth pagans
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12-27-2012, 10:52 PM | #196 | ||
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Re: Yrth pagans
Quote:
Quote:
Just because some people believe that a given level of power is 'godlike' doesn't mean that everyone has to share that belief or that characters at that level have to agree.
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12-27-2012, 11:18 PM | #197 |
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Re: Yrth pagans
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12-28-2012, 12:13 AM | #198 | |
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Re: Yrth pagans
Quote:
Simon Menelaus is a fictional character created for Gurps Fantasy/Yrth, not a historical person from the real world. But I wouldn't let that stop you from using him or someone like him in Arth. A 'hermetic' or clerkly tradition wizard with a fondness of the old pagan civilization of Rome and a large dose of political ambition could be an interesting character. |
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12-28-2012, 12:15 AM | #199 | |
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Re: Yrth pagans
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I think the Arth stuff is relevant, for sure. |
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