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Old 09-02-2009, 11:35 PM   #51
nick012000
 
Join Date: Jul 2009
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

In-character thread has started.

Here are the stats for the Atlantis:

Atlantis-class Interstellar Exploration Vessel (TL 10^)
Systems Table
Front Hull
[1] Steel Armor (dDR 5)
[2] Hangar Bay (30 tons capacity)
[3] External Clamp
[4-5] Habitat (1 Briefing/dining room, 2 Offices, 4 Cabins w/ Total Life Support, 1 Minifac (Robofac, $1,000/hour))
[6!] Mining (5 tons/hour)
[Core] Control Room (Complexity: 8, Comm/Sensor: 7, Stations: 4)
Center Hull
[1] Steel Armor (5 dDR)
[2-3] Habitat (1 Sickbay (Clinic) w/ 2 automeds, 1 Lab (Biology))
[4] Cargo Hold (50 tons)
[5-6] Fuel Tanks (50 tons of fuel each)
Rear Hull
[1] Steel Armor (5 dDR)
[2] Fuel Tank (50 tons of fuel)
[3!] Chemical Refinery (15 tons/hour)
[4] Engine Room (Workstations: 1)
[5!] Jump-1 Drive
[6] Reaction Engine - Fusion Rocket (.005g accelleration, 60mps/tank of fuel)
[Core] Fusion Reactor (Two power points)

Piloting/TL 10 (Low-Performance Spacecraft)
Code:
TL      Spacecraft      dST/HP Hnd/SR HT     Move      LWt. Load SM  Occ dDR Range   Cost
10^ Atlantis-Class IXV   70     -4/5  13 .005g/180mps  1000 80.8 +8 8ASV  5  Jump-1 $48.2M
Each Jump-1 jump consumes 1 tank of fuel as part of the jump process. Some of it is used to power the drive, but most of it is expelled to inflate a bubble around the ship during its trip through the first hyperspace layer.

Last edited by nick012000; 09-03-2009 at 03:37 AM.
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Old 09-02-2009, 11:44 PM   #52
Celjabba
 
Join Date: Sep 2006
Location: Luxembourg
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Do the ship have any crew beside us?

celjabba
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Old 09-03-2009, 12:31 AM   #53
nick012000
 
Join Date: Jul 2009
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Nope. There might be some folks staying behind on the Oort Cloud body with the black hole, but you folks and the infomorph Allies you have are the only ones coming on this journey.
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Old 09-03-2009, 12:55 AM   #54
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

I made my character a mechanic. I assumed that his tools would be part of the ship's equipment so I didn't have to buy them myself.

Also, what time zone is everyone in? I'm way off on the west coast of the U.S. I hope this doesn't make enough trouble to kick me off the group.

Also, I have to write up my V.I.I.
Maybe I should just say screw it, and have a radio and ask the ship's computer questions.
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Old 09-03-2009, 01:03 AM   #55
nick012000
 
Join Date: Jul 2009
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Quote:
Originally Posted by Flyndaran View Post
I made my character a mechanic. I assumed that his tools would be part of the ship's equipment so I didn't have to buy them myself.
Fair enough. Even if he doesn't have the tools, he could have the minifac build some easily enough; he has the tools he needs to run the Engine Room, at the very least.

Quote:
Also, what time zone is everyone in? I'm way off on the west coast of the U.S. I hope this doesn't make enough trouble to kick me off the group.
I'm on the east coast of Australia; no Daylight Savings Time.

Quote:
Also, I have to write up my V.I.I.
Maybe I should just say screw it, and have a radio and ask the ship's computer questions.
Don't worry about it. If it becomes important, it shouldn't be too difficult to come up with stats for it. I could whip them up on GCA, if nothing else.
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Old 09-03-2009, 01:50 AM   #56
Flyndaran
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Location: Forest Grove, Beaverton, Oregon
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Quote:
Originally Posted by nick012000 View Post
...
Don't worry about it. If it becomes important, it shouldn't be too difficult to come up with stats for it. I could whip them up on GCA, if nothing else.
I'm having fun coming up with a mildly irritating but useful L.A.I.

Do we play our A.I.s or are those your N.P.C.s.
Mine can be quite irritating with his unique personality program. :)
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Old 09-03-2009, 01:55 AM   #57
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Is there a way to send you guys my GCA character? My fingers are arguing with me about all the typing.
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Old 09-03-2009, 01:57 AM   #58
nick012000
 
Join Date: Jul 2009
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Quote:
Originally Posted by Flyndaran View Post
I'm having fun coming up with a mildly irritating but useful L.A.I.

Do we play our A.I.s or are those your N.P.C.s.
Mine can be quite irritating with his unique personality program. :)
They'd be NPCs, but would generally act in your best interests. Well, barring anything resulting from disads they have, anyway.

Quote:
Originally Posted by Flyndaran View Post
Is there a way to send you guys my GCA character? My fingers are arguing with me about all the typing.
I'll PM my email address to you.

Last edited by nick012000; 09-03-2009 at 02:18 AM.
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Old 09-03-2009, 02:25 AM   #59
Flyndaran
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

Name: L.A.I. John O'Mally 1313
Race: Human

Attributes [22]
ST 0 [-100]
DX 10
IQ 14 [80]
HT 14 [40]

HP 1 [2]
Will 14
Per 14
FP 0

Basic Lift 0
Damage 1d-6/1d-5

Basic Speed 6
Basic Move 0


Social Background
TL: 8 [0]
Cultural Familiarities:
Languages:

Advantages [247]
Absolute Direction (Requires Signal) [4]
Absolute Timing [2]
Compartmentalized Mind (1) (Dedicated Controls) [10]
Damage Resistance (5) (Can't Wear Armor) [15]
Digital Mind [5]
Doesn't Breathe [20]
Doesn't Sleep [20]
Enhanced Time Sense [45]
Extra Life (1) (Copy; Requires Body) [15]
Fearlessness (2) [4]
Injury Tolerance (No Blood; No Neck; Unliving) [30]
Intuitive Mathematician [5]
Mind Reading (Accessibility (Limited Reability) (+1); Accessibility (Wearer only) (+7)) [6]
Resistant to Metabolic Hazards (Immune) [30]
Telecommunication (Cable Jack) (Sensie) [9]
Telecommunication (Radio) (Reduced Range (x1/10); Video) [11]
Unaging IQ only [4]
Visualization (Reliable (+4)) [12]

Perks [3]
Accessory (Tiny Computer) [1]
Can feed sensory input directly into wearers nervous system [1]
Can monitor wearers metabolic state [1]

Disadvantages [-270]
Electrical [-20]
Hidebound [-5]
Honesty (9 or less) [-15]
Increased Consumption (If detached from power source) (-4) [-40]
Low Empathy [-20]
No Legs (Portable) [-30]
No Manipulators [-50]
No possession [0]
Playful [-5]
Reprogrammable [-10]
Restricted Diet (Bioelectricity or batteries) (Very Common) [-10]
Social Stigma (Valuable Property) [-10]
Sterile and taboo trait: no physical changes [0]
Unhealing (Total) [-30]
Wealth (Dead Broke) [-25]

Quirks [-3]
Attentive [-1]
Broad-Minded [-1]
Staid [-1]

Skills [65]
Accounting IQ/H - IQ-1 13 [2]
Biology/TL8 (Earthlike) IQ/VH - IQ-2 12 [2]
Biology/TL8 (Ice Worlds) IQ/VH - IQ-2 12 [2]
Computer Operation/TL8 IQ/E - IQ+3 17 [8]
Diagnosis/TL8 (Human) IQ/H - IQ+1 15 [8]
Electronics Operation/TL8 (Communications) IQ/A - IQ+0 14 [2]
Electronics Operation/TL8 (Medical) IQ/A - IQ+0 14 [2]
Electronics Operation/TL8 (Scientific) IQ/A - IQ-1 13 [1]
Electronics Operation/TL8 (Sensors) IQ/A - IQ-1 13 [1]
Electronics Repair/TL8 (Communications) IQ/A - IQ-1 13 [1]
Electronics Repair/TL8 (Computers) IQ/A - IQ+1 15 [2]
Electronics Repair/TL8 (Medical) IQ/A - IQ-1 13 [1]
Electronics Repair/TL8 (Scientific) IQ/A - IQ-1 13 [1]
Expert Skill (Strength exercises and dietary requirements) IQ/H - IQ+0 14 [4]
Games (Muay Thai) IQ/E - IQ+0 14 [1]
Geology/TL8 (Earthlike) IQ/H - IQ-2 12 [1]
Geology/TL8 (Ice Worlds) IQ/H - IQ-2 12 [1]
Law (A.I.) IQ/H - IQ-1 13 [2]
Mathematics/TL8 (Applied) IQ/H - IQ-1 13 [2]
Metallurgy/TL8 IQ/H - IQ+0 14 [4]
Observation Per/A - Per+0 14 [2]
Occultism IQ/A - IQ-1 13 [1]
Pharmacy/TL8 (Synthetic) IQ/H - IQ+0 14 [4]
Physician/TL8 (Human) IQ/H - IQ-1 13 [2]
Physics/TL8 IQ/VH - IQ+0 14 [8]

Stats [22] Ads [247] Disads [-270] Quirks [-3] Skills [65] = Total [64]

He lost the ability to transfer functionally to other computers aka possess, due to his over-adaptation to his hardware. The specific magnetic fields of his hardware became part of his basic nature. Modern experiments have shown this oddity to occur sometimes.

His playfulness was supposed to be a sapient sense of humor, but as a Low A.I. it comes off more irritating than funny.
"Guess what's wrong with your vacc suit?" is definitely NOT funny. Even less so if it's true. It will follow orders to tell immediately what's wrong, but for that one second of terror...
As to his study of odd skills like the occult. Well he's trying to understand human peculiarities.

Last edited by Flyndaran; 09-03-2009 at 02:32 AM.
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Old 09-03-2009, 02:52 AM   #60
Noven
 
Join Date: Jan 2008
Location: Phoenix, AZ
Default Re: [OOC]Transhuman Space/Traveller Interstellar Wars: Transhuman Stars

I assume that this ship has no rotating sections so it is zero gee? Also, who hired me and what was the terms of my contract?
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