08-29-2014, 12:56 PM | #41 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Smart adventurers wear their eyes on the outside . . .
Well, says it's for 4e. It still has PD listed on handcuffs or some other item.
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08-29-2014, 01:12 PM | #42 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Smart adventurers wear their eyes on the outside . . .
Quote:
Transhuman Space doesn't have any special rules at all (and I'm a little perplexed that you'd expect it to). Only the four paragraphs on pp. 230-231 in the 3e Lite rules, which are about as minimal as you'd expect and amount to "Roll IQ+Acute Senses" (no Per in 3e, of course). Changing Times doesn't mention anything about it (which makes sense since it's a setting, not rules, update). |
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08-29-2014, 02:46 PM | #43 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Smart adventurers wear their eyes on the outside . . .
It may or may not be intentional, but it's less realistic than using the range rules in Basic, so it still feels like needless complexity.
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08-29-2014, 02:48 PM | #44 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Smart adventurers wear their eyes on the outside . . .
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08-29-2014, 03:21 PM | #45 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Smart adventurers wear their eyes on the outside . . .
Quote:
Hearing uses the same range/speed chart as everything else. |
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08-29-2014, 06:29 PM | #46 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Smart adventurers wear their eyes on the outside . . .
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Tags |
acute vision, optacle, optical sensor, tentacle, vision, vision aid, visual sensor |
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