12-04-2008, 04:52 PM | #11 |
Join Date: Aug 2004
Location: Trondheim, Norway
|
Re: Poison Ivy Kudzu Flytrap
Yup.. and since each player has the responsibility of up to 3 monsters, it shouldn't be too much of a hassle after a few turns
__________________
XBL Gamertag: Gawain X |
12-30-2008, 05:18 AM | #12 |
Join Date: Jul 2006
|
Re: Poison Ivy Kudzu Flytrap
Rulebook, page 13, under "interrupting the monster turn (you can't)":
"Likewise, all monsters are considered to move at the same time. If a monster changes the board as it moves (for instance, the Bullrog smashes doors), that change affects all monsters who move that turn."
__________________
"Yes" - Kosh Naranek |
01-01-2009, 09:25 AM | #13 | |
Join Date: Jan 2009
|
Re: Poison Ivy Kudzu Flytrap
Quote:
- move monsters that *don't* alter the board first. - move monsters that clear the way next. If this allows other monsters to move farther, then move the other monsters farther. - Finally, move monsters that obstruct the way. I think this process best simulates the monsters moving together in a pack. It also probably has the greatest tendency to clump the monsters into a lethal, player killing horde. Note that having fewer, but larger clumps of monsters actually means a decrease in the chances of the monsters winning, so long as all of the players aren't in the same room. (Of course, if there are only one or two connections to the entrance, that kind of player clumping is much more likely at the end game in an even game. However, I'd hope that players in this situation would be intelligent enough to explore some new rooms rather than all standing in the same foyer square when there's a huge monster clump wandering around.) |
|
01-01-2009, 09:49 AM | #14 |
Join Date: Aug 2004
Location: Macungie, PA
|
Re: Poison Ivy Kudzu Flytrap
If you move Monsters that alter the board first, you don't have to move Monsters again after they've already moved. Your suggestion is actually counter-intuitive, and I honestly wouldn't suggest it to anyone, especially new players.
|
|
|