12-08-2014, 02:02 PM | #131 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: God Slayers [IC]
OCC: except for the part where you can take 5 HP*2 level wounds, break (but survive) and be at 5 HP/2 wounds a second later, no longer broken -- you just survived 10*HP damage and regenerated most of it! It's powerful against many smaller wounds and weak against one large one -- which is what the whole system is designed to do. I hadn't noticed the very fast healing though. I'll let that count as 3 levels/second.
Herazian warps away, but not before Avatar sinks his blade into the god's flesh twice. The energy blast is aborted, a small impact raising a cloud of snow at Herazians new location. 2d *2.25 = 6*2.25 = 13.5 2d *2.25 = 6*2.25 = 27 The first blow is low, through a kidney and not what Avatar had hoped for (13.5 - 10/10) *3 = 37.5 (HP/4) The second blow is perfect, through the heart. (27 - 10/10) *3 = 79 (HP/2) 200 yards away, Herazian drops to the ground, staining the ice red with his blood. He's still alive, and he seems to be struggling to stay conscious. (he failed the knock down roll).
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
12-08-2014, 02:29 PM | #132 |
Join Date: May 2005
Location: Lynn, MA
|
Re: God Slayers [IC]
The Avatar charges the Resplendian's position, as the Shadow uses the illusion of a stretch of road to give him the best possible footing... and then moves the whole road along to add to his speed! (Avatar Move 21 + Shadow's TK acceleration)
((Unless this all seems less efficient than the Shadow simply picking him up and moving him at the TK speed of 40)) Doing whatever it takes to get back into range to finish Herazian off! Last edited by the_matrix_walker; 12-08-2014 at 02:33 PM. |
12-08-2014, 03:15 PM | #133 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: God Slayers [IC]
Avatar charges Herazian at a breakneck speed, and the road effectively triples his speed. With just a few yards left(17, after 3 seconds), Herazian appears to recover at least some of his senses, and vanishes.
Ward may make one action before he warps away, but if its an attack it must be made at 17 yards (-5 range) and as a move and attack (-2).
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
12-08-2014, 03:26 PM | #134 |
Join Date: May 2005
Location: Lynn, MA
|
Re: God Slayers [IC]
The avatar lashes out, hurling his sword which becomes a spear as it leaves his hand and flies for the would be god... 3d6=7
((Can I use Extra Effort to add Increased Half Damage range? If so I do, if not, it's beyond 10 yards so half damage)) |
12-08-2014, 03:45 PM | #135 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
|
Re: God Slayers [IC]
20-5(range)-2(move and attack) = 13 vs 7 -- hit.
1d = 4 -- no vitals. 2d*2.25 = 8 *2.25 =(18 -1)*2 = 34 = HP/4 The spear hits Herazian, but he is able to focus for long enough to vanish. If they still want blood, they certainly have a lot of it though.
__________________
Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
12-08-2014, 03:54 PM | #136 |
Join Date: May 2005
Location: Lynn, MA
|
Re: God Slayers [IC]
Ward informs his colleagues that Hearzian has fled once again, and will probably be gone longer this time, as he was able to inflict significant damage to the Resplendian.
|
12-10-2014, 01:29 PM | #137 |
Join Date: Jul 2005
Location: in or about Tucson, Az
|
Re: God Slayers [IC]
After running the numbers through her head Baba will recommend putting things with the highest odds at the top of the list of what to work on first. She also offers to pick up items from around the world to make things go smoother. Planes are so slow after all. Just probably need to make sure it's okay with the local government first if possible.
|
12-10-2014, 02:37 PM | #138 |
Join Date: Jul 2005
|
Re: God Slayers [IC]
Bigfoot casts Detect Life for the resplenderificus flacideous. He will share his findings with the team, including whether he is on the run or staying in one place.
"What if..." Bigfoot spins a nearby globe that might be handy. "...visiting devinal priesters and get world wide funeral for all who died, sanctifying entire dirt....er.. Round...earth... Entire earth become weapon."
__________________
Villain's Round Table |
12-10-2014, 03:22 PM | #139 |
Join Date: May 2005
Location: Lynn, MA
|
Re: God Slayers [IC]
Ward reaffirms what he thinks is the best course of action.
"My weapon has proved quite effective. I think our best efforts would be to collaborate on a way to use our combined magical knowledge to deny him his teleportation ability." |
12-10-2014, 03:56 PM | #140 |
Join Date: Jul 2005
|
Re: God Slayers [IC]
Bigfoot uses a claw to write in midair to help him go through his mental categories of magical plants and animals he's been putting together these last 500 years or so...
Most creatures who could naturally teleport long since teleported from easy reach of humans...and so too any natural predators of these creatures... Wasn't there an asp of antiquity whose poison prevented flash moles from blinking to their holes? It had been so long.. Maybe that was just wishful thinking.
__________________
Villain's Round Table Last edited by LemmingLord; 12-10-2014 at 04:01 PM. |
Tags |
god slayers |
|
|