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06-07-2012, 10:06 PM | #21 | |
Join Date: Jan 2005
Location: Japan
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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A common misconception is to confuse (a) "mind-affecting" abilities with (b) abilities resisted by Will. Many hostile abilities that allow the targets to resist with Will are mind-affecting, but not all. Burning Attack enhanced with Malediction is an example of abilities that fall into the category (b) and not the category (a). Malediction-enhanced Burning Attack is resisted with Will. When an inanimate object are targeted, it resists the attack by rolling a Quick Contest using its Will 0 (our Line Editor assured). It neither uses its HT as the resisting score nor automatically wins the Quick Contest! If either is true, it's clearly disadvantageous -- it should be a limitation on the attacker's ability.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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06-07-2012, 10:09 PM | #22 | |
Join Date: Jan 2005
Location: Japan
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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Not all psionic abilities have the "Will by sentients / HT by non-sentients"-type resistance score. Some work on sentients and nonsentients equally, some work only on sentients, and some work on non-sentients too but are resisted with HT if the target is non-sentient. I'm not looking at "the forest" but I'm looking to an "individual tree" (Pyrokinesis ability), but it's because "this one rule" is the what I'm trying to discuss. Unless otherwise modified, Malediction added on an Innate Attack is resisted with Will (p. B102) by any target, sentient or non-sentient. If it's to be changed to HT, there must be an appropriate modifier. It's effectively a kind of disadvantageous variant of Based On HT. Pyrokinesis should have a limitation like "Nuisance Effect, Inanimate targets resist this attack with HT instead of Will 0, -10%" in its writeup.
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Gurps Fan, a rules lawyer from the mysterious country of ninja, samurai, and magical girls, the inventor of M.U.N.C.H.K.I.N. |
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06-07-2012, 10:10 PM | #23 | |
Join Date: Dec 2007
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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06-08-2012, 12:35 AM | #24 | |
Join Date: Aug 2007
Location: Vermont, USA
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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Consider the Additional Contact rule (GURPS Psionic Powers, p. 6). This is a beneficial option (it provides a bonus under certain circumstances) that only applies to ranged abilities that might involve a subject of some sort. But it doesn't help with the Seekersense ability, even though it's a ranged ability, because once you are able to make contact with the target there's no point in using the ability. It is neither a limitation on the Seekersense ability that it can't benefit from the Additional Contact rule, nor is it an enhancement on other abilities that they can. The "HT instead of Will" rule is a limiting source option because it makes it harder to affect inanimate objects with psi. Psi already has more beneficial options than limiting options (as most sources do -- there are at least twice as many possible defined beneficial options as limiting options in GURPS Powers anyway so this happens), so this helps improve the balance of the source. The fact that the rule only applies to certain kind of psi abilities doesn't affect the cost of those abilities. |
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06-08-2012, 01:26 AM | #25 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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Since Machines have 0 FP as a 0-point feature, and can neither have nor be affected by FP loss, it makes more sense to have inanimate objects have a 0 Will as a 0-point feature that they can resist Will-based affects with their HT provided it is possible for that affect to affect them at all. This way characters don't have to pay off a 200-point disadvantage if they want to use the template as a body (which, oddly enough, seems to be the route that THS took). The only IQ-penalty, "inanimate object" templates I see are for software . . . not for any vehicles or robots . . .. |
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06-08-2012, 01:56 AM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
I know. I simply wouldn't allow that build. If it's not mind-affecting, it can't go against Will (yes, I know that's not RAW. I don't care).
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06-08-2012, 02:12 AM | #27 | |||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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Perfectly reasonable ruling (in fact, a GM can always veto a build or require a power to be built differently). No argument there. |
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06-08-2012, 11:44 AM | #28 | |
Join Date: Aug 2004
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
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I'd say the rock's IQ and Will are both N/A, but an idea has been floating in my head for a few days now, that maybe the "N/A" concept should just be equated with having a zero in the Attribute. |
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06-08-2012, 04:19 PM | #29 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
Attribute: N/A is absolutely a house rule (and personally one that I don't like at all), by RAW it doesn't exist.
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06-08-2012, 06:10 PM | #30 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: [Psionic Powers] Do inanimate targets resist Malediction with HT or Will?
I generally don't consider forum rulings to be more than 'house rules used by the author'.
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