02-22-2013, 08:56 PM | #21 | ||
Join Date: May 2008
Location: CA
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Re: Pyramid #3/52: Low-Tech II
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02-22-2013, 09:17 PM | #22 | |
Join Date: Aug 2007
Location: Boston, Hub of the Universe!
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Re: Pyramid #3/52: Low-Tech II
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Demi Benson |
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02-22-2013, 09:25 PM | #23 | |
Join Date: Oct 2010
Location: earth....I think.
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Re: Pyramid #3/52: Low-Tech II
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I was thinking of breaking the list down into options/stages. 1 - pick material 2 - pick design |
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02-22-2013, 10:39 PM | #24 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Pyramid #3/52: Low-Tech II
I don't have the issue, but 1 square foot with a thickness of 1" has a weight of roughly 5 lb * Density (so 40 lb for 1" steel). Max DR is probably empirical, realistically the reason you don't use Kevlar against rifle-class threats is because it has poor scaling (realistically, given how GURPS DR works, the DR of fiber-type armors should vary with the square root of weight) and generally performs poorly against high velocity attacks, not because it has a true maximum.
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02-22-2013, 10:47 PM | #25 | |
Join Date: May 2008
Location: CA
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Re: Pyramid #3/52: Low-Tech II
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I honestly have no idea how a lot of these things were decided. |
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02-22-2013, 11:18 PM | #26 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Pyramid #3/52: Low-Tech II
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02-23-2013, 01:04 AM | #27 |
Join Date: Feb 2006
Location: Not in your time zone:D
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Re: Pyramid #3/52: Low-Tech II
It's peculiar how many things in GURPS seem like invented numbers; the authors have even admitted some numbers are just holdovers from earlier game versions with no solid basis.
What I've experienced, however, is many hours of patient/ insane number crunching and reality comparing usually end up giving you numbers sufficiently akin to those "made up numbers" such that a more complex way of doing things is, well, have you seen this bottle opener? I'm only surprised I hadn't started putting the numbers into a spreadsheet yet myself. And for UT armor too. Bruno & Langy: insanity is infectious - I've to go stand in the snow for 9 hours but, when I return, my Excel 2007 will be played with, bwah, ha ha! {may be watching too much ST-ToS}. Great minds think alike but fools seldom differ.
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"Sanity is a bourgeois meme." Exegeek PS sorry I'm a Parthian shootist: shiftwork + out of country = not here when you are:/ It's all in the reflexes |
02-23-2013, 01:11 AM | #28 |
Join Date: Dec 2010
Location: Seattle
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Re: Pyramid #3/52: Low-Tech II
Okay... Loved this issue. I'm psyched to play around with manors from Matt's article in my fantasy game. And I think some concealed armor might be in order for some gnomish bad guys inspired by an earlier Pyramid...
Meanwhile... It may be the alcohol I've consumed, but I love you all ;) Just keep this pipeline flowing....
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02-23-2013, 01:54 AM | #29 |
Join Date: Sep 2004
Location: Here .
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Re: Pyramid #3/52: Low-Tech II
Well , It's a very fowl industry ...
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02-23-2013, 04:29 AM | #30 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Pyramid #3/52: Low-Tech II
Groans.
So, TBC, were we meant to think of a Harn supplement when reading your article? Because it seemed like GURPS Harnmanor to me. |
Tags |
low-tech, pyramid 3/52, pyramid issues |
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