Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 02-02-2016, 03:12 AM   #1
bearit
 
Join Date: Nov 2015
Default Temporary Attributes as Powers

Hey, I'm trying to create a Psionic character who can temporarily increase his physical capabilities at the cost of fatigue.

I've looked into doing this with Altered Time Rate, Extra Attack, Enhanced Defenses, and other Advantages. However, I feel like just focusing on the Primary and secondary attributes would better wholly emulate the power my character has.

So, for example.. DX +3 (Costs Fatigue 2/sec, -20%; Psionics, -10%) [42].

Another option...ST +3 (Costs Fatigue 2/sec, -20%; Psionics, -10%) [21].

Or...HT +3 (Costs Fatigue 2/sec, -20%; Psionics, -10%) [21].

But...what if wanted to use these all together at the same time. I essentially want to use of combination of different stat increases together to mimic a heightened bodily state for my character. Can i just lump these all together and then apply the modifiers (e.g. ST +3, DX +3, HT +3 (Costs Fatigue 2/sec, -20%; Psionics, -10%) [84])?

-or-

Do I need to keep each "power" separate, use the +10% Link modifier on each, and then pay 6 FP/sec?

I am wondering not from a RAW perspective, but from a RAI perspective. Would you allow the former interpretation in a game? Is it too powerful?

For me, things like Altered Time Rate, and Extra Attack already attempt to abstract an increase in the base stats, so a literal grouping of those stats doesnt seem out of the question. I look forward to your thoughts.
bearit is offline   Reply With Quote
Old 02-02-2016, 07:38 AM   #2
Phantasm
 
Phantasm's Avatar
 
Join Date: Jun 2006
Location: On the road again...
Default Re: Temporary Attributes as Powers

It is possible (and ambiguously RAW) to treat "ST +1, DX +1, HT +1" as a (leveled) meta-trait, and then add the modifiers to the meta-trait rather than each individually. (I believe this method was enshrined in Supers with the Defense Bonus meta-trait being able to take Gadget limitations.)

Another option may be to make the increases a template for an Alternate Form, and add the modifiers to that, though the default of "10 seconds to change forms" bit may need to be adjusted by enhancements as well.

This help?
__________________
"Life ... is an Oreo cookie." - J'onn J'onzz, 1991

"But mom, I don't wanna go back in the dungeon!"

The GURPS Marvel Universe Reboot Project A-G, H-R, and S-Z, and its not-a-wiki-really web adaptation.
Ranoc, a Muskets-and-Magery Renaissance Fantasy Setting
Phantasm is online now   Reply With Quote
Old 02-02-2016, 08:08 AM   #3
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Temporary Attributes as Powers

I believe both biotech and Monster Hunters also have examples of Attributes treated this way (Mostly ST though).

A refluffed Blessed can also get you what you're looking for.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-02-2016, 03:45 PM   #4
bearit
 
Join Date: Nov 2015
Default Re: Temporary Attributes as Powers

Is there anyway to create a power similar to the one mentioned above, but contains modular elements?

Essentially, Id like the ability to scale the level of the power (e.g. boosting ST+1, DX+1, HT+1; or ST+2, DX+2, HT+2; etc), but id also like the ability to only boost ST, or DX, or HT separate from each other. It would be like Modular Abilities but with Attributes.
bearit is offline   Reply With Quote
Old 02-02-2016, 03:53 PM   #5
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Temporary Attributes as Powers

You mean like alternate abilities?

Improved ST 4 (Maximum duration 30 seconds -65%, power modifier -10%)[10]
Improved DX 2 (Maximum duration 30 seconds -65%, power modifier -10%, Alternate ability of improved Strength)[10/5 = 2]
Improved HT 4 (Maximum duration 30 seconds -65%, power modifier -10%,Alternate ability of improved Strength)[10/5=2]

You pay 14 points for the whole package and can get a 30 second boost to one of the abilities. Or you can even mix and match, taking one of each, or +2 ST and +1 DX.

I will point out that when doing stuff like this the GM should keep a close eye and a firm hand. This concept looks safe, fun, and tactically interesting, but as a GM I would be very wary about allowing IQ to be added to the list.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-02-2016, 03:57 PM   #6
bearit
 
Join Date: Nov 2015
Default Re: Temporary Attributes as Powers

Quote:
Originally Posted by ericthered View Post
You mean like alternate abilities?

Improved ST 4 (Maximum duration 30 seconds -65%, power modifier -10%)[10]
Improved DX 2 (Maximum duration 30 seconds -65%, power modifier -10%, Alternate ability of improved Strength)[10/5 = 2]
Improved HT 4 (Maximum duration 30 seconds -65%, power modifier -10%,Alternate ability of improved Strength)[10/5=2]

You pay 14 points for the whole package and can get a 30 second boost to one of the abilities. Or you can even mix and match, taking one of each, or +2 ST and +1 DX.

I will point out that when doing stuff like this the GM should keep a close eye and a firm hand. This concept looks safe, fun, and tactically interesting, but as a GM I would be very wary about allowing IQ to be added to the list.
Where does it talk about this in Gurps? Is this RAW?
bearit is offline   Reply With Quote
Old 02-02-2016, 04:04 PM   #7
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Temporary Attributes as Powers

Quote:
Originally Posted by bearit View Post
Where does it talk about this in Gurps? Is this RAW?
Its in the powers book on page 11. It's optional, but very useful.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Old 02-02-2016, 04:17 PM   #8
bearit
 
Join Date: Nov 2015
Default Re: Temporary Attributes as Powers

Quote:
Originally Posted by ericthered View Post
Its in the powers book on page 11. It's optional, but very useful.
I'm reading in Powers, but it says the alternate abilities can't be used simultaneously. Am I missing something? Previously it was mentioned one could stack, mix and match the abilities...
bearit is offline   Reply With Quote
Old 02-02-2016, 04:41 PM   #9
Kallatari
 
Join Date: Jan 2006
Location: Ottawa, Canada
Default Re: Temporary Attributes as Powers

You would need to add Link +20% to all the abilities, which allows you to use them simultaneously or not, at your discretion.
Kallatari is offline   Reply With Quote
Old 02-02-2016, 04:49 PM   #10
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Temporary Attributes as Powers

Quote:
Originally Posted by Kallatari View Post
You would need to add Link +20% to all the abilities, which allows you to use them simultaneously or not, at your discretion.
No, that doesn't let you get around using alternate abilities separately. That's about activating two abilities at the same time.


Quote:
Originally Posted by bearit View Post
I'm reading in Powers, but it says the alternate abilities can't be used simultaneously. Am I missing something? Previously it was mentioned one could stack, mix and match the abilities...
Yes, the four levels of strength can't be all used at the same time as the 2 levels of DX, but you can view the ability bought this way:

+2 ST (ability 1) (Maximum duration 30 seconds -65%, power modifier -10%) [5]
+2 ST (ability 2) (Maximum duration 30 seconds -65%, power modifier -10%) [5]
+1 DX (ability 3) (Maximum duration 30 seconds -65%, power modifier -10%, alternate ability to ability 1) [5/5=1]
+1 DX (ability 4) (Maximum duration 30 seconds -65%, power modifier -10%, alternate ability to increased ability 2) [5/5=1]

With this set up, you can easily see you can use abilities 1 and 2 at the same time (+4 ST), or you can use abilities 1 and 4 at the same time (+2 ST, +1 DX) or you can use abilities 3 and 4 at the same time (+2 DX).

The way I wrote it, you just remember that you can only use 10 points of powers at once.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is offline   Reply With Quote
Reply

Tags
attributes, powers, raw

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 03:14 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.