Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 04-10-2017, 08:15 PM   #10
Otaku
 
Otaku's Avatar
 
Join Date: Nov 2011
Location: South Dakota, USA
Default Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck

Please pardon the double post, but the previous bit of confusion does remind me how I forgot to share my view on Luck in general.

I see "Luck" as paying CP to improve your results (a duh). In some ways, it isn't much different than buying a higher Attribute or Skill level; these are abstractions for gameplay after all. As the base version of Luck uses real time and not game time, it almost seems plausible as a realistic Advantage, or perhaps I should say verisimilitudinous (yes, I had to look up the spelling >.>). An hour of real time could cover mere seconds or it could cover eons of game time. It also cannot produce impossible results, it just has a chance of skewing them in your favor.
__________________
My 4e library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Power-Ups 2, Power-Ups 3, Powers, Powers: Enhanced Senses, Social Engineering, Supers, and one issue of Pyramid (3/83), mostly provided through the generosity of others. Thanks! :)
Otaku is offline   Reply With Quote
 

Tags
advantage, advantage of the week, daredevil, luck, super luck, [basic]

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 07:38 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2018, vBulletin Solutions, Inc.