08-05-2015, 07:25 PM | #1 |
Join Date: Sep 2011
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Combat assistant and Initiative tracking tool
This project is now hosted at github:
Project Page: https://github.com/gtalus/GURPSInitTool Documentation (w/Changelog): http://gurpsinittool.readthedocs.org...est/index.html Latest Release: https://github.com/gtalus/GURPSInitTool/releases/latest (direct link to GURPSInitTool.jar) Latest version is v1.6.0 Highlights: Table column customization, GCA4 Import, Strength Tables Previous: v1.5.1 Highlights: Fix missing icons issue v1.5.0 Highlights: Undo/redo, search, Injury Tolerance, many other improvements Original Post: ----------------------------------- Over the past many years I have gradually improved the tool that I use to help accelerate combat, and, though it is somewhat idiosyncratic to my own combat management process, I think it has finally reached the point where it is flexible enough that some others may find it useful ...or I just have to get it out there before GURPS 5E is released and all my work begins anew. ;-) The purpose of the tool is to track combat initiative and each combatant's status while automating common/repetitive tasks for the GM. It explicitly avoids any automation of the PCs and breaks things up so that the GM keeps full control and can make adjustments (and it tries to make those adjustments quick). All of the automations can be disabled from the options menu (under 'Edit'). Main features include:
Get the tool here: (old version: new version see above)GURPSInitTool.jar and a sample Group Manager save file This is written in java (of which I am not proud), and it is an executable JAR. If you have java installed, you should be able to click on/execute the file directly. Some screenshots: Main Window, Group Manager, Defense dialog ----------------------------------- Instructions / Documentation The tool has useful labels and tool tips which can point you in the right direction, but there isn't any solid documentation. Here is some basic information to get you started: Basic Operations Setup:
Statuses: Conditions, postures, and other key states are tracked through the 'State' field. There is no restriction on state combinations, but some automation functions will attempt to keep things reasonable. Statuses can be modified in three ways:
Most of the statuses effect the program's treatment of the combatant.
Automation Automation applies to NPCs: Enemy/Ally/Neutral type. Each can be disabled from the 'Options' menu under 'Edit'.
Add these to the 'Traits' table of a combatant to activate
Last edited by talus; 10-17-2016 at 10:26 PM. Reason: Updated latest release |
08-06-2015, 03:08 AM | #2 |
Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
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Re: Combat assistant and Initiative tracking tool
This tool is fantastic. Thank you very much for sharing it with us. I highly recommend it to everyone that needs to keep track of many opponents. The save feature allows for quick setup during play. The ability to mark NPCs with different states is something I was missing from every other app that tries to do what this app does.
Your application is my favourite GURPS combat tracking app. Simply great, thank you very much. Have you considered posting it in the GURPS Game Aids Computer Software thread? It would be a shame for anyone to miss it because it's not posted in there! --> http://forums.sjgames.com/showthread...=113479&page=3 Cheers and thanks again! Onkl |
08-06-2015, 08:47 AM | #3 |
Join Date: Sep 2011
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Re: Combat assistant and Initiative tracking tool
Thanks Onkl! I've added a post in the Game Aids thread as you suggested.
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08-06-2015, 08:53 AM | #4 |
Join Date: Jun 2006
Location: Helmouth, The Netherlands
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Re: Combat assistant and Initiative tracking tool
Wow,
This helps alot. My first session (after the summer break) is on the 24th of august. I will definitely try this out. |
08-08-2015, 10:23 AM | #5 | |
Join Date: Aug 2004
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Re: Combat assistant and Initiative tracking tool
Quote:
Why down on Java? |
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08-08-2015, 10:43 AM | #7 | |
Join Date: Sep 2011
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Re: Combat assistant and Initiative tracking tool
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The dig at java is mainly programming snobbery: C++ is so much cooler. And I probably resent Oracle a little for taking the very cool Sun and tearing it apart. But, really, it has worked well for me and the cross-platform simplicity is quite nice. |
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08-08-2015, 10:44 AM | #8 |
Join Date: Sep 2011
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Re: Combat assistant and Initiative tracking tool
You can load a file from the Group Manager window only (not the main combat tracker window): from the main window click on the 'two people' icon at the far right to open the Group Manager, then use the File->Open menu to load a group file (.igroup).
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08-08-2015, 10:49 AM | #9 |
Join Date: Aug 2004
Location: Los Angeles
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Re: Combat assistant and Initiative tracking tool
To populate characters, looks like:
1) Click the 'People' icon all the way to the right on the toolbar (or press Alt+G) to Open Group Manager 2) Use "File--> Open" to load the provided sample.igroup file (or your own, once created) 3) Drag characters from the upper pane of the Group Manager window directly to the main window of the Initiative Tool itself. Now you can fiddle with 'em. This looks super useful, esp. for larger combats, as long as you've got the time to input the data for everyone/everything. Nice! EDIT: Ninja'ed, ba-bam!
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08-08-2015, 12:13 PM | #10 | |
Join Date: Aug 2004
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Re: Combat assistant and Initiative tracking tool
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Tags |
automation, combat, initiative, resource |
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