Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS > GURPS Character Assistant

Reply
 
Thread Tools Display Modes
Old 08-26-2020, 02:19 PM   #1
Lameth
 
Join Date: Aug 2004
Default Adjusted stat base

Hi ya Armin,

In the past you helped me created a file for the 5th stat of quintessence. If I wanted a skill, letís say Path of Energy to be based of instead of IQ, I wanted it based off of Quintessence stat + will Stat /2, how would I add that into the skill to do that calculation?

Thx !
Lameth is offline   Reply With Quote
Old 08-26-2020, 09:58 PM   #2
ericbsmith
 
ericbsmith's Avatar
 
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
Default Re: Adjusted stat base

If you look in the Variants folder there are a bunch of variant files for Magic Spells based on different attributes. Looking them over quickly there's one called Variant Magic 4e - Alt Attribute (IQ + Will) ų 2.gdf which comes close to what you want. So we'll open that file up and right after the copyright blurb there's the following code section:

Code:
************************************************************************************************************************
[SKILLTYPES]
************************************************************************************************************************
SP/H, cost(1/2/4/8), base(-3), defaultstat(@int((ST:IQ+ST:Will)/2)), relname(IQ+Will/2)
SP/VH, cost(1/2/4/8), base(-4), defaultstat(@int((ST:IQ+ST:Will)/2)), relname(IQ+Will/2)
So this defines two new skill types, SP/H and SP/VH. It bases them off of IQ + Will /2, so all we need to do is swap out Quintessence for IQ in this code to change it around:

Code:
************************************************************************************************************************
[SKILLTYPES]
************************************************************************************************************************
QT/H, cost(1/2/4/8), base(-3), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)
QT/VH, cost(1/2/4/8), base(-4), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)

Et voila, two new skill types defined. Since spells don't (or didn't) have easy or average skill types it didn't bother to define them. However, the only real difference is the base() penalty, so SP/A would have base(-2) and SP/E would have base(-1)

Code:
************************************************************************************************************************
[SKILLTYPES]
************************************************************************************************************************
QT/E, cost(1/2/4/8), base(-1), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)
QT/A, cost(1/2/4/8), base(-2), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)
QT/H, cost(1/2/4/8), base(-3), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)
QT/VH, cost(1/2/4/8), base(-4), defaultstat(@int((ST:Quintessence+ST:Will)/2)), relname(QT+Will/2)
Now all you have to do is give your new skills the type QT/H or whatever to get it to be based on QT+Will/2. And, remember, on any existing character you are going to need to to a Resynchronize to get the new skill types recognized.
__________________
Eric B. Smith GURPS Data File Coordinator
GURPSLand
The future keeps telling us what the past was about. You make the past mean different things by what you do with the time that comes after.

Last edited by ericbsmith; 08-26-2020 at 10:54 PM.
ericbsmith is offline   Reply With Quote
Old 08-26-2020, 11:41 PM   #3
Lameth
 
Join Date: Aug 2004
Default Re: Adjusted stat base

thank you !
Lameth is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 09:51 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2020, vBulletin Solutions, Inc.