05-08-2012, 10:11 AM | #31 | |
Join Date: Jul 2007
Location: Ann Arbor, MI
|
Re: Why use a SMG instead of a machine pistol?
Quote:
In practice I accomplish a balancing of problems like this via narrative choices, or imposing non-numeric penalties after the fact. If the PCs want to use a .44 magnum with hunting loads, I let them. Then I give them a sore wrist for the rest of the day. There's nothing in the rules about it, but I've never known anybody who owned a .44 magnum who didn't regret the purchase the first time they tried to use a hunting load. We aren't playing this like a wargame. GURPS is a framework for us to tell stories and let us be heroes for a few hours on a Saturday. So inconsistencies don't really bother us unless they're screw up the story. Which they haven't so far.
__________________
Online Campaign Planning |
|
05-08-2012, 10:12 AM | #32 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Why use a SMG instead of a machine pistol?
Quote:
I'm fine with that, personally. The only downside is that 90% of these "Why isn't X as good as Y?" debates come about because people ignore legal and logistical issues, and immediately segue into combat stats. That's more in the category of "damned if we do, damned if we dont," though! :)
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
05-08-2012, 10:16 AM | #33 |
Join Date: Mar 2005
Location: near Houston
|
Re: Why use a SMG instead of a machine pistol?
I remember that, at least the general intent: you have to test the stupid ideas, too.
__________________
A generous and sadistic GM, Brandon Cope GURPS 3e stuff: http://copeab.tripod.com |
05-08-2012, 10:18 AM | #34 | |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
|
Re: Why use a SMG instead of a machine pistol?
Quote:
1) Ergonomics: Not covered in GURPS(this problem arrives also with bullpup rifles). 2) Rate of Fire: GURPS don't have any disadvantage from higher RoF, and at any time you can choose to shot less than full RoF. 3)Magazine Capacity: If you ignore size, and put a larger magazine, according to GURPS, you get a -1 bulk, a weapon as good as a smg, but lighter. 4)Effective Range: GURPS gives the same Acc(exception MP5, M1921(both very expensive) and PDWs) and range to SMG and pistols, about damage(using 9mm for example) is 2d+2 vs 3d-1, that's less than 6% difference. 5)Price:That's the only connection I can find between GURPS and what you said. Even though GURPS cannot modelate this because of granularity, shouldn't be a higher recoil for very light machine pistols? even the glock 18(weight of 2.6 fully loaded, 2.1 with a 17 round magazine) have recoil 2. As well, can anyone tell me how recoil is calculated? Last edited by gilbertocarlos; 05-08-2012 at 10:22 AM. |
|
05-08-2012, 10:19 AM | #35 | |||
Join Date: Mar 2006
Location: Iceland*
|
Re: Why use a SMG instead of a machine pistol?
Quote:
Granted, we have a decade or so until GURPS 5e, but it's worth thinking about which stats to retain and which, if any, to add in order for the rules to be able to represent reality as best as possible while also remaining elegantly simply to use. For those leaning toward the 'accurate simulation' horn of that dilemma, of course, there are optional rules. As far as it is possible within the system as it stands, no reason not to contemplate these optional rules right now. Quote:
The Rcl in semi-automatic fire can't be greater than the Rcl of a similar pistol, because that makes no sense. A 4.5 lbs. weapon with a stock won't be harder to control than a 2.1 lbs. one without it if they are firing projectiles of the same size and velocity. You'd need to establish a RoF beyond which the Rcl was worsened by +1. You could say 4+, but that would mean that there was no advantage to a fully-automatic setting beyond a trained operator simply using Fast-Firing and a normal semi-automatic pistol. Of course, that's not necessarily a bad thing and it seems to reflect reality. If we wanted to make it better to have a purpose-designed 'machine pistol' when using a pistol as a suppression weapon (however misguided that usage might be), even if just marginally better, we might set the RoF at which the Rcl increase kicks in at 6+ or even 9+. I'm not convinced that that's warranted, but then again, I've never used a pistol with a higher rate of fire than semi-automatic. Quote:
I'm not a skilled shooter, but being 6'1" and some twenty stone, I find that I don't much notice the recoil of a 12-gauge shotgun and follow-up shots with a semi are easy. For a 100 lbs. girl, years of practise might be required to acquire sufficient skill to overcome the simply fact of physics that she's throw far more off-balance by the recoil. I absolutely think that with enough skill and the right Perks, a comparatively slight shooter could learn to manage even a hard-kicking gun with ease. I just think that it's naturally easier for those of us who are less slight to do so. In GURPS terms, the difference between a slight shooter with ST 8, skill 15 and Style Perks to allow her to use the weapon at a much higher effective ST and one who just has ST 14 and skill 10.
__________________
Za uspiekh nashevo beznadiozhnovo diela! |
|||
05-08-2012, 10:24 AM | #36 |
Join Date: Feb 2005
Location: Berkeley, CA
|
Re: Why use a SMG instead of a machine pistol?
Easily fixable by increasing the Rcl of all pistols. Rcl 2 pistols should be .22LR and .25ACP, not 9mm.
|
05-08-2012, 10:25 AM | #37 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
|
Re: Why use a SMG instead of a machine pistol?
Quote:
For these situations, you have GM fiat, as ClayDowling said. That's the fudge factor. We back this up with all the research notes in weapon descriptions: Hans doesn't list production runs, years of adoption, and the qualitative opinions of historical users to show off. He has to dig around to find it. That information is there so that GMs can make intelligent calls as to what's available and preferred.
__________________
Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
|
05-08-2012, 10:27 AM | #38 |
Join Date: Sep 2004
Location: Canada
|
Re: Why use a SMG instead of a machine pistol?
You can't just hand wave away a benefit for one after claiming there's no benefit to it :D 6% is statistically significant.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
05-08-2012, 10:42 AM | #39 | |||||
Join Date: Oct 2004
Location: Berlin, Germany
|
Re: Why use a SMG instead of a machine pistol?
Quote:
Quote:
Quote:
Quote:
Quote:
Cheers HANS
__________________
I blog at Shooting Dice. |
|||||
05-08-2012, 10:44 AM | #40 |
Join Date: Jul 2008
|
Re: Why use a SMG instead of a machine pistol?
Perhaps if the ergonomics of stocked shooting of pistols are bad, we might give them a -1 to Sighted Shooting?
And in particular the ones that fly in the face of wisdom drawn from the real-world analogue. (In that article the illustrative example was uphill bayonet charging into prepared positions in a US civil war game.)
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
pistol, smg, wwii |
|
|