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Old 02-25-2012, 05:31 PM   #21
vierasmarius
 
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Default Re: [WWII] The Sieg rifle

Quote:
Originally Posted by copeab View Post
In semi-automatic fire, there is negligible difference between # shots and # attacks.

In automatic fire ... yeah, there is a difference.
Hmm. This implies that automatic fire should have a lower malf rating than semi-automatic.
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Old 02-25-2012, 05:39 PM   #22
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Default Re: [WWII] The Sieg rifle

That's actually not totally odd... A lot of fully-automatic weapons start having more failures if you fire many short bursts (or single shots) as compared to fewer longer bursts. I guess the many short bursts adds more mechanical complexity (the trigger mechanism, sear, etc.) than just holding the trigger down. So, yes, as a general rule when just firing away on fully-automatic you will get fewer stoppages per round fired, compared with firing on fully-auto. Until the bolt seizes from carbon buildup or the barrel melts, or whatever.

But, yes, I was referring to one failure per 50 single shots earlier. Assuming ROF 10 fired fully automatic that would be one failure every 500 rounds, which is a much closer to reality for most modern weapons.

Last edited by acrosome; 02-25-2012 at 05:43 PM. Reason: typo
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Old 02-25-2012, 05:45 PM   #23
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Default Re: [WWII] The Sieg rifle

Quote:
Originally Posted by copeab View Post
In semi-automatic fire, there is negligible difference between # shots and # attacks.

In automatic fire ... yeah, there is a difference.
A factor of 3 is negligible? Or are you assuming slow-paced semi-automatic fire?
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Old 02-25-2012, 06:10 PM   #24
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Default Re: [WWII] The Sieg rifle

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Originally Posted by Ulzgoroth View Post
A factor of 3 is negligible? Or are you assuming slow-paced semi-automatic fire?
4e must handle semi-auto fire quite differently from 3e, then.

In 3e it was one roll per pull of the trigger in semi-auto fire, which was effectively one roll per bullet.
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Old 02-25-2012, 06:24 PM   #25
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Default Re: [WWII] The Sieg rifle

Quote:
Originally Posted by copeab View Post
4e must handle semi-auto fire quite differently from 3e, then.
It does. You decide how many shots you will fire, and make one roll. A success by a margin less than Rcl is one hit; a success by a margin of Rcl or more, but less than 2*Rcl is two hits, and so on, to a maximum of the number of shots fired.
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Old 02-26-2012, 12:37 AM   #26
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Default Re: [WWII] The Sieg rifle

So this thing could probably be handled as a bullpup M-14, with a crappier Malfunction roll to simulate the teething problems it (possibly) could have had.

Works for me.

Definitely looks cool.
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Old 02-26-2012, 12:38 AM   #27
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Default Re: [WWII] The Sieg rifle

Quote:
Originally Posted by johndallman View Post
It does. You decide how many shots you will fire, and make one roll. A success by a margin less than Rcl is one hit; a success by a margin of Rcl or more, but less than 2*Rcl is two hits, and so on, to a maximum of the number of shots fired.
Yeah, it's part of the 4e philosophy to reduce the amount of die rolling in combat. I find it works pretty well, actually.
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