12-14-2019, 09:00 PM | #1 |
Join Date: Sep 2005
Location: Bedford, MA
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Slide maneuver
The slide maneuver seems off to me. Looking at the slide maneuver performed around 7:00 of the Rookie Race video provides a sense of what a slide entails. I can't post attachments for some reason (the site FAQ seems to indicate it's allowed, maybe it's out of date), but here's a link to an image I made on BGG.
https://boardgamegeek.com/image/5109091/galfridus Looking at that image, the red dashed rectangles show the starting position (lower right) and ending position (upper left) for the slide performed. The red arrow shows the distance moved "forward" (in the direction the car is pointed). The yellow dashed rectangle shows where a second slide in the opposite direction would put the car (using the yellow arrow to show how far "forward" it would go). It seems weird that for 2 moves, the car ends up...about 2/3 of a car length forward. |
12-15-2019, 12:41 AM | #2 | |
Join Date: May 2012
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Re: Slide maneuver
As I wrote in the KS comments:
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12-15-2019, 01:03 AM | #3 |
Join Date: Feb 2013
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Re: Slide maneuver
I think some people have decided to call this maneuver a swerve. Which I think sounds good. Slide seems to be an odd term.
If you did it with a Tesla would it be an "Electric Slide"? |
12-15-2019, 08:32 AM | #4 | |
Join Date: Nov 2011
Location: Frederick, MD
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Re: Slide maneuver
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Secondly, trading two D1 maneuvers for a choice that has a 100% chance to cause tire damage seems like a no-brainer. I think SJG called the maneuver a “slide” because you physically slide the base along the turning key. Labeling the move as a “swerve” is how I will be characterizing it. |
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12-16-2019, 08:46 AM | #5 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Slide maneuver
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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12-16-2019, 12:13 PM | #6 | |
Join Date: May 2012
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Re: Slide maneuver
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Slides give you some wiggle room to manipulate your /effective/ speed during your movement, risking control status rather than damage. It's an interestingly different set of decisions and tradeoffs to make. I like it. |
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12-18-2019, 06:23 PM | #7 | ||
Join Date: Nov 2011
Location: Frederick, MD
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Re: Slide maneuver
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12-18-2019, 10:10 PM | #8 | |
Join Date: Aug 2011
Location: Snohomish, WA
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Re: Slide maneuver
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Dynamax Designs, Designing quality since 2035. Watch your handling and remember to Drive Offensively! |
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12-19-2019, 10:14 AM | #9 |
Join Date: Feb 2016
Location: Lancaster, PA
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Re: Slide maneuver
I wouldn't call it low risk...going Out of Control at an inopportune time is devastating, especially if your opponent still has a Flame (toasty!) or Shred (tire terrorizer) weapon, since if you're not rolling dice to defend yourself you have no way to counter their special effects.
From my limited experience, which is better comes down to the context of the speeds in question. At high speeds, especially early-game when you've got Tires to spare, do the hard braking. Chucking 4+ Yellow multiple times chews away the Control Tokens in a hurry, and at high speeds they're already in short supply. At low speeds, shake what your OEM gave ya. Not only do you have a larger Control Token budget for the turn, you're less likely to lose them from wiggling around (fewer dice thrown for the maneuver)...and the Ace Tokens will come in really useful while being shot at since you won't have a lot of Speed dice to defend with. And if you plan on doing it a bunch? Spend the points on ABS, or whatever the system is (assuming it wasn't pulled for being too powerful). It's one less offensive goodie on the car, but as long as it's intact you can hard brake to your heart's content.
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Andy Mull MIB Agent #0460 Ogre 134th Battalion Lancaster, PA Imgur: https://agent0460.imgur.com/ |
12-19-2019, 10:19 AM | #10 |
Administrator
Join Date: Aug 2006
Location: The Central Network
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Re: Slide maneuver
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