08-13-2006, 06:19 PM | #1 |
Join Date: Apr 2005
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How would you model Samael, the Hound of Resurrection from Hellboy?
Specifically, his ability to reincarnate as 2 more of himself after being killed?
Last edited by Ciaran; 08-13-2006 at 06:41 PM. |
08-13-2006, 07:03 PM | #2 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: How would you model Samael, the Hound of Resurrection from hellboy?
I don't recall the specifics of its powers but Unkillable 2 + Extreme regeneration (only when dead) + Summonable ally with the same CP total (trigger; death) may do the trick. Of course there is a problem with this; if the Samael A dies, they become Samael A and Samael B. Samael B shall have identical statistics so it will reincarnate two of itself but Samael A will never sprout another Samael again. I can't think of a way to sidestep that.
Cheers...
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08-13-2006, 07:56 PM | #3 | |
Join Date: Jan 2005
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Re: How would you model Samael, the Hound of Resurrection from Hellboy?
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Advantage: Unkillable 3: Enhancements: Limitation: There must be some eggs stashed somewhere Point Cost: X
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08-13-2006, 08:29 PM | #4 | |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: How would you model Samael, the Hound of Resurrection from Hellboy?
Quote:
However, it may be good exercise trying to model it with some limitation ("only if dies a warrior" or something) to prevent abuse. Cheers...
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08-13-2006, 08:42 PM | #5 | |
Join Date: Jan 2005
Location: Downunder, mate!
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Re: How would you model Samael, the Hound of Resurrection from Hellboy?
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See the endless discussions on Invulnerable. It's extraordinarily easy to write "Invulnerable: Fire" on a character sheet, it's just very hard to come up with a fixed points cost for it. Powers makes several suggestions. The game mechanics of Samuel are dead easy. He's real hard to kill, but if you manage it, 2 more turn up back at the egg pile. The only way to "kill" him is to destroy all Samuels and all eggs at the same time. If a PC had a power like this, I'd use Unkillable 3 plus enough levels of "Ally Group" or "Duplication" to cover the largest number of clones they would ever have up at once. Same as "Invulnerable: Fire" is a special effect of enough DR to resist the biggest fire attack in a genre: pay for the biggest number of clones you'll ever use, add some flavour based enhancement for "unlimited" - or use "power stunt" house rules for when the PC exceeds his usual limit to save/destroy the world.
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08-13-2006, 09:20 PM | #6 |
MIB
Join Date: Apr 2005
Location: Hemel Hempstead, Hertfordshire
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Re: How would you model Samael, the Hound of Resurrection from hellboy?
Well, I did say I don't remember the specifics of Samael :) Also, (I get what you say, just making conversation :)) I don't think GURPS or any other system can deal with absolutes (read, absolute power in some manner or other) in any way and claim being fair about it ;) It is easy to rename zillions of DR against fire as "Invulnerable: Fire" but that still wouldn't be an absolute for you would write (Zillion DR against fire) in brackets somewhere :)
Cheers...
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08-13-2006, 11:37 PM | #7 |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: How would you model Samael, the Hound of Resurrection from hellboy?
Probably best to handle it the same way that they handle Hydra-like regrowth in Powers: Pick a fairly modest enhancement value (+20% seems pretty reasonable to me) for Unkillable, which serves as justification for being able to spend unspent character points on Allies. If you have the points available, you can buy an extra copy of yourself. If not, you can't. No free benefit, but a cool power.
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08-14-2006, 12:35 AM | #8 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How would you model Samael, the Hound of Resurrection from hellboy?
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08-14-2006, 12:38 AM | #9 | |
Join Date: Aug 2004
Location: Platform Zero, Sydney, Australia
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Re: How would you model Samael, the Hound of Resurrection from hellboy?
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One could also talk about the fact that you can only do this while immobile and that permanently maintaining it would require a Skill of something like 50, but really what it comes down to is that Magic should probably have seen many more changes than it did. |
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08-14-2006, 12:46 AM | #10 | |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: How would you model Samael, the Hound of Resurrection from hellboy?
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