03-18-2018, 11:30 AM | #11 | ||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Structure within powers anyone?
No, your GM however should.
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However, if you're running a Powers... you're GM should understand Powers, or at least be willing to firmly say "If it's not in [Genre Treatment Supplement] it doesn't exist". |
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03-18-2018, 12:52 PM | #12 | ||||
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Structure within powers anyone?
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I'll follow up with this in the next quote... But, I'll note that my Players hate Psionic Powers because it makes Psionics vastly more expensive to use than Basic psionics. Quote:
Where is the confusion? If you want to develop the Technique and your GM agrees to it, use Under the Hood on pg 9 to figure it out. Or have your GM do it. Quote:
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Really, it as simple as "does it say you can do it under the power description?" and "does it offer a Technique to allow it?" If not, you can't do it. |
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03-18-2018, 01:32 PM | #13 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
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There are no powers in GURPS Psionics (Maybe a modifier, but I dont think any that are nor spelled out) that are not in GURPS Basic. To understand how a power works read the description and the statistics block to know what the underlying ability is so you can look it up in GURPS Basic. A good understanding of the underlying powers in GURPS Basic and the GURPS Psionic book overall should be all you need to play with those rules. Maybe something will come up that is not explained in one of those two books but I dont think that happens often. But it does require those two books, there would be a lot pf extra writing otherwise (making the book bigger and more expensive). GURPS Powers could be used without GURPS Psionics to build a psychic, what GURPS Psionics does is the heavy lifting by providing worked examples of the rules from GURPS Powers but you dont need the Powers book to understand and use them. The needed text was copied and explained in the GURPS Psionic book.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-18-2018, 02:17 PM | #14 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Structure within powers anyone?
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Bill Stoddard I don't think we're in Oz any more. |
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03-18-2018, 02:54 PM | #15 | ||
Forum Pervert
(If you have to ask . . .) Join Date: Feb 2005
Location: Somewhere high up.
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Re: Structure within powers anyone?
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However, to reiterate what has already been said. While you don't need Powers, an understanding of GURPS is required. |
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03-18-2018, 03:26 PM | #16 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
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So when the GURPS Psionics Power is built off say Mind Reading with various modifiers you go look the advantage up in GURPS Basic and then any modifiers you need to. And its fine if you dont like either version, I dont think anyone in this thread is trying to convince you to like it. We each have our own tastes and there are things in both books about psionics I dont like or dont fit with a particular setting. Thats why I added options like those I wrote for An Alien Way of Thinking in Pyramid. What some of us are trying to do is .. A) Help you understand the material better so you and your GM have an easier time of it. B) Address the complaint you have made about how things are not explained. C) Explain what I believe is a misconception about the purpose of the book, in that you seem to feel each power written should fully cover every possible question that may come up because that is what crunch is for. In my view that is almost the opposite of crunch which is to me the actual stat block and how its built. For what it does I can find most of it in GURPS Basic and I appreciate the stat block pointing me where to go for further info. I dont want it to repeat stuff I can find elsewhere. Especially stuff in a core book. For the record (and authors/editors who read this) I do appreciate limited repetition of material not in a core book, even if I happen to have it.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-18-2018, 04:07 PM | #17 | ||
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
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I understand how frustrating it can be if you feel everyone is attacking you or your ideas and preferences. I dont care what you like or dislike unless it actually gets in my way. We all have our own preferences and our rights to them. What I do care about is if you are needlessly frustrated since A) it can get in the way of more GURPS products if people dont like them (see getting in my way since I DO want more), B) It frustrates the problem solver in me. and C) I want people to have a good time. One of the things I like about GURPS is its not tied to One True Way mechanics and is so modular. You could even build a Psionics character using skills as powers and just reskin GURPS Magic if your GM is willing. Most of the powers are already spells so thats a good headstart. Quote:
A) Page and word count still cost money even digital. A lot of people think otherwise and as a former programmer its a problem. People think if its digital it is free and doesn't cost anything which is an excuse people use for piracy and complaints about paying for digital content. The bigger the book and the more words in it the more work for the author AND editors and they have to get paid. Also larger books require more art and those guys need to get paid too. Then you have the layout person, etc. So bigger books do cost more, even if only PDF. B) A LOT of people would feel they are paying for stuff they already have and would complain loudly if too much from Basic was reprinted in a supplement. They would feel ripped off.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-18-2018, 05:58 PM | #18 | |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Structure within powers anyone?
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If you just look at the statistics block in PKs works you can see what they are built on just as with Bills work in Chinese Elemental Powers and Enhanced Senses. What I bet is hard for you are the powers built as Techniques because they get a lot more complicated. For Example Telerecieve is built with Mind Reading and Mind Probe so its a complicated build and with a lot of modifiers, also the various levels make it a harder read. But then it gets really tricky with those Techniques of which there are 4. Its explained in the Under The Hood bits but the Techniques are mostly just the base power with additional modifiers, using the Temporary Enhancements rule introduced in GURPS Powers. All you really need to remember though is its built of the big power in that section. I really do understand its a lot more complicated build than Elemental Powers. Two different approaches.
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My GURPS publications GURPS Powers: Totem and Nature Spirits; GURPS Template Toolkit 4: Spirits; Pyramid articles. Buying them lets us know you want more! My GURPS fan contribution and blog: REFPLace GURPS Landing Page My List of GURPS You Tube videos (plus a few other useful items) My GURPS Wiki entries |
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03-19-2018, 12:41 AM | #19 |
Join Date: Oct 2008
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Re: Structure within powers anyone?
Interesting. My players like Psionic Powers because it makes Psionics so much more versatile with the techniques and other options.
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03-19-2018, 12:51 AM | #20 | |
Join Date: Oct 2008
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Re: Structure within powers anyone?
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I do agree on the point cost, at lower power levels playing a character whose main focus is psionics can be underwhelming, in such situations, taking a couple of psions to augment other traits tends to be much better. |
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