12-03-2017, 03:29 PM | #41 | |
Join Date: Dec 2012
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Re: What will you not allow?
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As for the 'reluctant hero' thing, I could be convinced to allow it, but only on the condition that they take a disadvantage or two that makes their character willing to join the party without adding more work for me as a GM: maybe the campaign's Big Bad or a servant thereof also happens to be your Enemy, or you have a Sense of Duty to one or more of the other PCs, or you're a Weirdness Magnet and happen to stumble across whatever the party is investigating, and help them for your own safety (particularly appropriate for characters played by someone who knows in advance that they won't make it to every session). Don't make me have to make you play your character, but you can play a reluctant hero if you make it easy for me bring your character in.
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Warning, I have the Distractible and Imaginative quirks in real life. "The more corrupt a government, the more it legislates." -- Tacitus Five Earths, All in a Row. Updated 12/17/2022: Apocrypha: Bridges out of Time, Part I has been posted. |
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12-03-2017, 04:33 PM | #42 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: What will you not allow?
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12-03-2017, 06:32 PM | #43 | |
Join Date: Aug 2015
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Re: What will you not allow?
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12-03-2017, 07:21 PM | #44 |
Join Date: Feb 2016
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Re: What will you not allow?
I agree, it could also be a form of reverse Serendipity (the Captain of the Guard decides to come by on a snap inspection, a German Fighter mistakes your campfire for an Allied armory, the spy you are trying to seduce like women instead of men, etc). As long as you do not kill their characters, anything is on the table for Unluckiness.
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12-03-2017, 11:26 PM | #45 | |
Join Date: Jan 2010
Location: Brighton
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Re: What will you not allow?
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(either way still disruptive in its own way, and hard to work with) |
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12-03-2017, 11:39 PM | #46 | |
Join Date: Nov 2016
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Re: What will you not allow?
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I play online, and we've had plenty of people play the opposite gender, with and without accents. Hell, we've had people sleep together (in the classy, fade to black way of course) and/or marry as the opposite gender in our campaigns before. |
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12-04-2017, 12:11 AM | #47 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: What will you not allow?
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My experience has been that the degree of explicitness does affect the emotional tone of the game. Explicit scenes make for humor, horror, or a cold, clinical or legalistic tone. "Fade to black" makes for a sense of romance. But in between, where there are rolls for how well things went, but the anatomical specifics are in soft focus, seems to work well for getting a sense of the emotional complexity of relationships. On the other hand, I consider all of those to be artistically legitimate styles. (When I ran a campaign set in Middle-Earth, I told the players that everything between the first kiss and the birth of the first child would take place off camera. Anything else would not have been Tolkienian.)
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Bill Stoddard I don't think we're in Oz any more. |
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12-04-2017, 04:06 AM | #48 |
Join Date: Jun 2017
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Re: What will you not allow?
I ask players to limit disadvantages which make my life as a GM more difficult. In particular Enemies and Dependents, but also to a lesser extent Duty, Weirdness Magnet, and Secret. Those are all fine disadvantages, but in practice with my style of running games, the effect the generally have is that they lead to sessions where the plot is to thwart one characters Enemy (for example). On the one hand, it gives more buy in for the players; on the other, I generally have plot ideas of my own for a champaign and I don't want the PCs to spend all their time rescuing their grandmother and escaping their evil twins.
As far as evil characters go, I generally think evil characters are fine (depending on the campaign of course), unfortunately there are many players who use evil characters as an excuse to be evil players. |
12-04-2017, 07:14 AM | #49 | |||
Join Date: Jul 2006
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Re: What will you not allow?
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12-04-2017, 07:26 AM | #50 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: What will you not allow?
I ban common sense, but in many ways that's because I give to it all players for free: a player doing something obviously stupid is a good sign I haven't explained the situation properly.
light PvP is allowed and even encouraged, but it must stay in character and the characters and group need to be able to survive such behavior. The Merchant can extract an unfavorable trade from the Quartermaster, and the Quartermaster is allowed to undermine the Praetor and twist his orders, but if they end up on opposite sides of a civil war they have "Lost" the game. I run "fade to black" on sex scenes.
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