Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 12-06-2017, 07:45 PM   #1
Hide
 
Hide's Avatar
 
Join Date: Nov 2016
Default Food & other stuff production in a farm

Hello,

I have been wondering, is there an advantage or a set of rules which define the "production of things and their CP costs"? For example:

The milk of a cow
The eggs of a hen
Fruits from a tree

A deer's antlers
The fur of an animal
The pearls in a oyster

Are they using FP, HP or what? Imagine I want to run a game in which you need to manage a farm, and watch your animals for "mass production" of goods. Obviously, your animals won't have skills for milk production, laying eggs, growing antlers or fruits. Do note that here I am talking about the being producing the stuff, not a person's skills to help them do better.

I think this has to do with some advantages and HT, but how do I put this on a character sheet?

Thank you!
- Hide

Last edited by Hide; 12-06-2017 at 07:59 PM.
Hide is offline   Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 12:07 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.