06-22-2020, 07:59 AM | #101 |
Join Date: Jun 2020
Location: England
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Re: GCA and Dungeon Fantasy RPG
Hi
I've just been using the most recent file to make a DFRPG Knight, but when I try to apply the weapon master and weapon bond bonus I can't get them on the modifiers list. If I load the basic set I get the WM mods but I still can't find the weapon bond ones (also the weapon quality mods aren't there without the basic set loaded). So, I guess my question is am I supposed to load the basic set file which was my mistake, and am I just being a bit dumb and missing where I apply the weapon bond modifiers? I hope that makes sense. In case it's not obvious I'm new to GCA so I'm still learning. Barry |
06-22-2020, 06:04 PM | #102 |
Join Date: May 2020
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Re: GCA and Dungeon Fantasy RPG
I have created a magical modifiers data file for weapons, armor and shield from the adventurers and exploits books. You be able to get it at the following link:
Dungeon Fantasy RPG - Modifier Addendum data file If the link doesn't work, let me know. Last edited by GalaCollie77; 06-29-2022 at 08:27 PM. Reason: updated link to flie |
06-23-2020, 03:18 PM | #103 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA and Dungeon Fantasy RPG
Quote:
It looks like those modifiers are in there, but are in a group that weapons in the current equipment list don't actually reference, and they're not in a global modifiers group, so they can't be pulled in automatically. So, a bug in the file. The easiest fix is to change the <Weapon> modifier group to <_Weapon> so that GCA will see it as a globally applicable group, and make it available to all the things through the drop-down. So, that's what I've done for now. You can make the change yourself or download the new Dungeon Fantasy RPG.gdf file from my OneDrive here. You'll have to load this new file, then any existing characters will need to resync their Equipment (and the stuff on the left side of the dialog). Once that's done, in the Modifiers dialog, you should see _Weapon in the drop-down list, and that's where the _Advantage: Weapon Master Damage Bonus and _Perk: Weapon Bond modifiers will appear.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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06-28-2020, 10:48 AM | #104 |
Join Date: Jun 2020
Location: England
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Re: GCA and Dungeon Fantasy RPG
That's perfect Admin. Thank you for fixing it so promptly, I really appreciate it.
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07-20-2020, 04:55 PM | #105 |
Join Date: Feb 2016
Location: Bremerton, Wa
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Re: GCA and Dungeon Fantasy RPG
Hey All,
Found this thread today about Dungeon Fantasy RPG. Added the files to (what I hope was the right directory) and loaded GCA. That is always something that is missing; a file path of where to copy the files to. Anywho, it asked me if I wanted to choose the data files to load. Went ahead and did that but then came with the warning that Dungeon Frantasy RPG.gdf was taboo to GURPS Basic Set 4th Ed.--Characters.gdf, so I clicked the load anyway box and then OK. Well, I have been waiting for GCA to finish loading the new data set for over 5 minutes now. Anyone else experience this problem? If so, how were you able to work around it? ***Edit*** Took a while to load. But it finally did.
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Friendly fire aint. It is also not wise to share a foxhole with a guy who is after glory. Last edited by Chris_0369; 07-20-2020 at 05:01 PM. |
07-20-2020, 11:04 PM | #106 | |
Join Date: Dec 2013
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Re: GCA and Dungeon Fantasy RPG
Quote:
This might also cause problems for GCA4 in loading said data. |
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07-21-2020, 11:26 AM | #107 | |||
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA and Dungeon Fantasy RPG
Quote:
Quote:
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Some machines take a really long time to finalize the loading process, and to create the FastLoad files. I don't know why they take so long, but they do. Thankfully, unless you change files a lot, you don't have to sit through the process all that often.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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07-21-2020, 03:18 PM | #108 |
Join Date: Feb 2016
Location: Bremerton, Wa
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Re: GCA and Dungeon Fantasy RPG
Armin,
Thank you. I tend to have the problem of run the wizard and stuff goes where the installer tells it to. I have poked around in GCA a few times over the years. But nothing heavy and have allowed my computer skills to atrophy over the years. Probably does not help that I have not been able to find a group since coming back to my home in Washington. Say, it isn't that bad!, Thank you. I will have to play around with it some more to see if I get any issues. Though that may be some time down the road.
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Friendly fire aint. It is also not wise to share a foxhole with a guy who is after glory. |
06-17-2021, 01:09 AM | #109 |
Join Date: Apr 2005
Location: Seattle, WA
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Re: GCA and Dungeon Fantasy RPG
Hi folks,
I recently started using Foundry VTT, so I've come back to GCA and the Dungeon Fantasy RPG files, but I've run into a few issues. The first one I figured out and fixed in my file, but thought I would pass it along for others—for the Melee Weapon Table listings, the file wasn't updating the damage type appropriately for Sharp Claws and Sharp Teeth. This is because it is looking for "AD:Claws (Sharp Claws)" and "AD:Teeth (Sharp Teeth)", when the traits in the DFRPG are just called Sharp Claws and Sharp Teeth. An easy enough fix with a bit of find-replace. However, I'm stuck on the next two, and any help would be greatly appreciated! First, the Cleric. After adding the template, I get the red P, and when I do the needs check it wants Power Investiture 3...which the character already has. Something someplace isn't flagged correctly, but I really can't figure out what it is. Next, and somewhat similarly, the Druid. I'm also getting needs() issues here, related to Power Investiture (Druidic). The skills Esoteric Medicine (Druidic) and Herb Lore both say they need it, though it's already present. This, then (I think) makes the Template not count the Skills as taken, so I get needs "SK:Esoteric Medicine (Druidic)>=4pts, SK:Herb Lore>=4pts". (Also, ":%spellsaliaslist%>=1pts", but I think that one is just a typo, there's no actual spellsaliaslist in the Druid template). Anyone have any clues? I've run out of brainpower trying to figure it out...
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"The dreamers of the day are dangerous men, for they may act on their dreams with open eyes, to make them possible." T.E. Lawrence |
06-17-2021, 10:48 AM | #110 | |
GCA Prime
Join Date: Aug 2004
Location: Portland, OR
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Re: GCA and Dungeon Fantasy RPG
Hi there. Sorry for the trouble.
Quote:
I think I've found all the cases applying to your specific situation. If you see others in the future, please let me know. You can fix your issues like so (I'll include corrected copies for the data file, below): The skills Esoteric Medicine (Druidic) and Herb Lore both require the addition of the ident(Druidic) tag. The Druid template includes a rogue %spellsaliaslist% at the end of the adds(), so that just needs to be deleted. The Cleric template needs ident(Holy) changed to ident(Clerical). Again, sorry about that.
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Armin D. Sykes | Visit my GCA5 blog for updates and previews. | Get GURPS Character Assistant 5 now at Warehouse 23. |
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