10-15-2009, 11:27 AM | #21 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Is Mass Combat seeing play?
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It's actually not as unrelated as you might think. The majority of the book deals with these crazy stats that you've never seen before, but the bulk of the actual Mass Combat play is: Say what you're going to do, decide how much risk you're going to take, and then roll Strategy against your opponent. Most of those crazy mechanics just deals with figuring out what the Strategy modifiers are, and the consequences of said rolls. In practice, I find that, after you've figured out what force composition generally looks like, it's just a matter of adding some numbers up quickly. It was far simpler in practice than I initially suspected (I was tense, waiting to forget this and that, but it's really actually pretty easy). I'm not sure what they could expand on, except perhaps to give us big, ready-to-go lists of what force compositions might look like. For example, what a Fuedal Japanese army might look like, european forces during the Enlightenment, WWII forces, and so on. I can't imagine there's much call for them, though. Even if they published one that I wanted, I'm not sure I'd buy it. Maybe a big book of examples, dunno, but there's so many possibilities I can't imagine that it would please a sufficient number of people to really sell. |
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10-15-2009, 11:30 AM | #22 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Is Mass Combat seeing play?
Spaceships 9: Mass Combat or Mass Combat: Spaceships
With specific examples and rough guidelines of how much boom equates to how much TS. |
10-15-2009, 11:35 AM | #23 | |
Join Date: May 2008
Location: CA
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Re: Is Mass Combat seeing play?
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10-15-2009, 12:15 PM | #24 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Is Mass Combat seeing play?
Yeah, it's certainly near the top of my "want" list after Low Tech.
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10-15-2009, 01:25 PM | #25 |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Is Mass Combat seeing play?
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10-15-2009, 03:01 PM | #26 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Is Mass Combat seeing play?
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And now I'm thinking... To that historical material I would add even some Dungeon Fantasy examples of mass combat forces, too.
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10-15-2009, 03:05 PM | #27 | |
Join Date: Jul 2009
Location: Oklahoma City
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Re: Is Mass Combat seeing play?
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10-15-2009, 03:09 PM | #28 | |
Join Date: Jun 2006
Location: Spain —Europe
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Re: Is Mass Combat seeing play?
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However I still find them useful and valuable... but upgrades too 4e would be fine, too.
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"Let's face it: for some people, roleplaying is a serious challenge, a life-or-death struggle." J. M. Caparula/Scott Haring "Physics is basic but inessential." Wolfgang Smith My G+ |
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10-15-2009, 03:56 PM | #29 | |
Join Date: Sep 2009
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Re: Is Mass Combat seeing play?
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("The message you have entered is too short. Please lengthen your message to at least 10 characters." <sigh>). |
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10-16-2009, 07:58 AM | #30 |
Join Date: Feb 2007
Location: Daegu, South Korea
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Re: Is Mass Combat seeing play?
Mailanka, you're right. This thread has gotten quite a few replies. More than I've ever gotten to be honest. I usually just lurk. I guess I should contribute as well.
I really like the idea of a campaign that involves both individual level intrigue with diplomacy and combat on the one hand, and then occasionally zooms out to give the players a chance to lead a small part of a larger force. I'm imagining something low tech, TL 3 or 4, and with a lower level of magic and the supernatural than typical fantasy, although not necessarily absent. The one thing that gets to me the most about Mass Combat is that the different various classes of units are intrinsic to each unit and don't have any value in and of themselves. I mean, GURPS starts with a simple basic blank slate, every single character starts the same. And then you have an enormous number of options to expand on those. But with Mass Combat you start out with each unit already stated out in detail. I think that's better, much better, in terms of keeping things realistic or historically accurate. But I remember finding it a little limiting when I began stretching those units to their limits. That bothers me a little bit.
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