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Old 12-03-2019, 07:58 AM   #341
ericthered
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Default Re: Lost in Dreams (Jane Doe)

"There is only the one door in and out"

Olive presses further, does some research, and finds the following:

There are six ways in and out of the room, though you only end up in four places. The normal door works of course. Each pod opens into the pod next to it in case of a fire. This is hard to trigger, as the place isn't very flammable, but it has happened. This makes for two exits on each side, but they open into adjacent pod rooms. The food and laundry elevator can be expanded with the right tool to get into the cargo and transportation area below. Expanding the elevator without permission is considered evidence of criminal activity, kind of like breaking a store window.

The vents are far too shallow to move through. The ceiling is part of the ship exterior, as is the wall behind the food dispenser.
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Old 12-03-2019, 02:38 PM   #342
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Default Re: Lost in Dreams (Jane Doe)

Quote:
Originally Posted by ericthered View Post
Each pod opens into the pod next to it in case of a fire. This is hard to trigger, as the place isn't very flammable
..
Expanding the elevator without permission is considered evidence of criminal activity, kind of like breaking a store window.
I'm guessing the same applies to hacking the pods to simulate there being a fire when there isn't? Or maybe that's a lesser criminal charge since it involves software alteration rather than hardware alteration?

Olive will probably try and figure out how feasible it is to hack (if she understands electronics it all) to emulate a fire, or else figure out if there's anything flammable in the room.

As for the shaft, I guess whether or not she has the tools to widen it in an emergency, and how long that might take.

If she doesn't have a lighter / chainsaw or similar, she'll ask hero about what various things (guessing no Trek-lite replicators) she might be able to order to her room, by making general inquiries about skill-training / craft hobbies.
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Old 12-03-2019, 11:14 PM   #343
ericthered
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Default Re: Lost in Dreams (Jane Doe)

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Originally Posted by Plane View Post
I'm guessing the same applies to hacking the pods to simulate there being a fire when there isn't? Or maybe that's a lesser criminal charge since it involves software alteration rather than hardware alteration?
False fire alarms are a great way to get into trouble anytime between Ancient Nineveh and Turn of the Century New York. People don't like fake arson (and yes, Century New York and ancient Nineveh are the examples that come to her. But they're never really big criminal charges unless they're coupled with something else.

Quote:
Olive will probably try and figure out how feasible it is to hack (if she understands electronics it all) to emulate a fire, or else figure out if there's anything flammable in the room.
The bed is only moderately flammable, as are her clothes. The rest of the room is surprisingly resistant to burning. She can order food that burns, as well as clothing. She'll need a solid spark to get things going, but breaking electronics can often supply that. Her mind dwells for a while about this ship being the opposite of human history: so many easy sparks to light fires but so little that actually burns.

Olive doesn't know how to hack. That's a job for .... She can't think of her name, but she got a face associated with who-ever's job it is to do the hacking. She's a large dark Hispanic woman who' older than Olive but would be positively young aboard the Darwin...

She is finding evidence that neighbors that get along (usually youth) sometimes take the right panels out and get a small passage between the them.

Quote:
As for the shaft, I guess whether or not she has the tools to widen it in an emergency, and how long that might take.

If she doesn't have a lighter / chainsaw or similar, she'll ask hero about what various things (guessing no Trek-lite replicators) she might be able to order to her room, by making general inquiries about skill-training / craft hobbies.
Opening up the shaft is usually done with the equivalent of screw-driver and wrenches, not power saws. When she investigates, she finds they do have "replicators" of sorts in the form of robust 3d-printing technology. She'll have a tricky time getting approval to print stuff for her use though: her status is that of a disabled stow-away under threat of attack.

Power-saws will work for using any of the "illicit" entries, but they will be noisy. As an estimate, it will take from 20 seconds to 5 minutes to open a passage up, given a solid plan of what exactly to cut and move. A similar time applies to unbolting things, though that will make a lot less noise.

She can dig deeper on these topics, but she's aware they're probably tracking her search history. How careful about concealing her interest does she want to be?
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Old Yesterday, 07:04 PM   #344
Plane
 
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Default Re: Lost in Dreams (Jane Doe)

Ah, but what if you were just faking the fire alarm for just that pod, but could jam it so the alarm didn't go through to the rest of the ship? This possibility sounds like it's beyond her purview though...

She will subtly keep track of burnable things and keep them within reach of one of the pods, and try to figure out what wires she could safely pull to create a spark, if need be.

But figuring out how drastic that is (and not knowing how to jam a fire alarm to prevent shipwide panic) that's going to be kept as Plan B in an emergency, Plan A is she will practice opening a passage to neighboring cells, so that she can do so more quickly (maybe leave it loose, if that isn't too obvious).

She's going to want to be pretty careful about concealing her interest, perhaps think of some kind of innocent hobby to search for that might involve wrenches or screwdrivers. Like maybe furniture building... yeah she'll look into tables / shelves and maybe things to put on them, like potted plants.
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