08-21-2006, 08:13 PM | #21 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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A Very Fit character and one without the advantage are holding their breath: they lose 1 FP a second. Both run out of breath at the same time. Odd. I thought this advantage reflected "better cardiovascular health". A Very Fit character and one without the advantage OverExert themselves pushing a heavy load. They both lose 1 fp a second and tire at the same rate. Also odd. Sprinting for 15 seconds, the Very Fit character loses 1 fp on a failed HT roll just like anyone else. At least he has that bonus to the HT roll to see if he loses it, but still: odd. Hiking, with no encumbrance, the Very Fit character tires just as fast as the character without: 1 fp/hour. Curiouser and curiouser. The only advantage (besides that +1 to HT rolls) I can see that this extra 10 points get you over Fit are in the Heat rules - where you're looking at 1d fp or so a pop, and if you're Encumbered (although oddly, not if you're using the Overexertion rules). If we're not a sherpa in the desert, aren't we just better off buying another point of HT instead? Shouldn't this advantage be ruled out for Martial Artist characters as a waste of points? |
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08-21-2006, 08:19 PM | #22 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Very Fit and Extra Effort in combat
large Fatgue burn few and far between huh?
so Combat is few and far between [Fatigue is assest at the end of combat] in your campaings huh? |
08-21-2006, 08:37 PM | #23 | |
Join Date: Sep 2004
Location: Upper Peninsula of Michigan
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Re: Very Fit and Extra Effort in combat
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Furthermore, your Very Fit hiker can make extra effort and go further, losing less fatigue at the end of the day. When he's taking it easy, of course his edge in fitness isn't going to show. |
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08-21-2006, 09:07 PM | #24 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Very Fit and Extra Effort in combat
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That seems to me to be the most reasonable interpretation, anyway.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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08-21-2006, 09:25 PM | #25 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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08-21-2006, 09:28 PM | #26 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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08-21-2006, 11:02 PM | #27 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Very Fit and Extra Effort in combat
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08-21-2006, 11:11 PM | #28 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Very Fit and Extra Effort in combat
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I was actually disagreeing with your conclusion that the fact that we don't halve extra effort implies that we don't halve the other rates -- even though they're expressed as 1 FP over some period. Very Fit *does* benefit those, and as I interpret both the rules and Kromm's comment, that's the intent.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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08-22-2006, 12:06 AM | #29 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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Re: Extra Effort in combat, I've never really understood why some people see it as cinematic. You can watch tape of people in fights and see the moments when they "turn it up" out of desperation, killing instinct, genuine fear for their lives, or what-have-you. The last-minute flurry just before the bell, the desperate attempts to ward off harm, they're nothing that anyone needs to put a "Manga" tag on. I've seen them, live, I know that stuff is real. I also know from experience (and other people's may tell them different), that a well conditioned person's main advantage over a less-conditioned one is his or her ability to sustain that kind of output for longer without "gasing out". Now applying Very Fit to Extra Effort clearly wasn't in the design intent, according to Kromm. But for those of us who think it might be cool to have that option available in their campaigns, the question becomes "what should the cost be?". |
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08-22-2006, 12:10 AM | #30 | |
Join Date: Apr 2005
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Re: Very Fit and Extra Effort in combat
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