08-22-2006, 05:41 PM | #1 |
Join Date: Aug 2004
Location: Jacksonville, AR
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Modelling a Tatja Grimm character
I recently read Tatja Grimm's World by Vernor Vinge and thought that the premise was pretty gameable. The title character is the smartest person ever born who was unfortunate enough to be born into a stone age tribe. How would you model that in Gurps assuming a fairly cinematic game?
I was thinking along the lines the following as a base: 20 IQ Eidetic Memory Intuitive Mathmatician Compartmentalized Mind Enhanced Time Sense Any suggestions for missed abilities or advantages? Anything that doesn't belong?
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Travis Foster |
08-22-2006, 07:15 PM | #2 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Modelling a Tatja Grimm character
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I don't think there is any evidence for Compartmentalized Mind. You might want to give her some sort of disadvantage for difficulty in dealing with normal human beings; her social skills aren't all that high at the outset—not as high as her defaults would make them. |
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08-22-2006, 08:31 PM | #3 | |||
Join Date: Aug 2004
Location: Jacksonville, AR
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Re: Modelling a Tatja Grimm character
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Travis Foster |
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