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Old 03-17-2017, 09:40 AM   #21
Boomerang
 
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Default Re: Ideas for Anti Robot Technology

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Originally Posted by vicky_molokh View Post
Ultra-Tech.
Thanks mate.
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Old 03-17-2017, 11:37 AM   #22
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Default Re: Ideas for Anti Robot Technology

Land mines. They always work against anything that is in contact with the ground. Yes, robots will have sensors; advanced mines, in turn, have stealth features that make them hard to spot. Even today, there are mines with little to no metal parts, to defeat metal detectors. Robots will have ground radar, but that can be fooled, spoofed or interfered with. They might have chemical sensors sniffing for the explosives, but there are ways to fool those too. And so on.

Mines, even advanced ones, have the noticeable advantage that they are extremely cheaper to build, also in numbers, than the targets they are intended to neutralize. This applies to a humans-vs-robots situation (an asymmetrical war situation), too. If the GM doesn't want the heroes to have a great robot-killing gun, then mines fit the bill.

A nice fringe benefit, finally, is that it's not all that uncommon for vehicles to be only damaged/immobilized by land mines. So if the GM doesn't want truly powerful military robots to be destroyed all that easily, mines are fine; they will damage the thing, slow it down or stop it, but they aren't silver bullets. A damaged, but not destroyed, robot is a good plot device, too.
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Old 03-17-2017, 11:42 AM   #23
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Default Re: Ideas for Anti Robot Technology

Explosively driven coil guns : TL 7 tech.
https://en.m.wikipedia.org/wiki/Expl...sion_generator

Basically a portable emp, roughly Carl Gustav sized, uses a focusing dish for a directed pulse over ok distance.

Most bots are likely hardened, but you can't harden open gain antennas, microphones, and ccds, so the emp can strike them dumb, deaf, and blind.

Really complex bots may have backup devices (retractable shielded devices), but then they are still mostly deaf dumb and blind while they protect the backups by not exposing them.
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Old 03-17-2017, 12:22 PM   #24
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Default Re: Ideas for Anti Robot Technology

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Originally Posted by Boomerang View Post
Thanks mate.
It may be worthwhile for you to take another look at my suggestions from post #3, where I mentioned - amongst other things - EMP rounds. Basically everything I listed can be found in Ultra-Tech, except for SAPHEC (which is in High Tech instead).

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Explosively driven coil guns : TL 7 tech.
Ultra-Tech has more advanced TL 9 versions in the form of Microwave Disruptors. One is even called an EMP Gun.
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Old 03-17-2017, 01:14 PM   #25
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Default Re: Ideas for Anti Robot Technology

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Corrosive liquids and gasses? Nanite swarms?
Trouble with those is that they require a lot of high-tech resources to create and maintain. For humans in the RoS setting, what's needed is more along the lines of stuff small guerilla groups can use.

Although, there is an exception. If human rebels are allied with a foreign Zonemind, they can have access to all sorts of nastiness, just as a guerilla group allied to a real-world foreign government can.
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Old 03-17-2017, 01:21 PM   #26
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Originally Posted by Varyon View Post


Ultra-Tech has more advanced TL 9 versions in the form of Microwave Disruptors. One is even called an EMP Gun.
If they can access the TL 9 one they should absolutely use it, but the tl7 one is a simple device that even a non Gadgeteer could put together from salvage pretty quickly which has its own pluses in a reign of steel setting.
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Old 03-17-2017, 02:27 PM   #27
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Default Re: Ideas for Anti Robot Technology

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Originally Posted by Johnny1A.2 View Post
Although, there is an exception. If human rebels are allied with a foreign Zonemind, they can have access to all sorts of nastiness, just as a guerilla group allowed to a real-world foreign government can.
Which, presumably are the roles intended for Washington, Lucifer and Tranquility in the setting.
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Old 03-17-2017, 07:04 PM   #28
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Default Re: Ideas for Anti Robot Technology

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Originally Posted by Boomerang View Post
I am inclined to make trip wires hard for robots to spot, radar doesn't have sufficient resolution and thermography gives no special advantage.
If its a metal trip wire, it will act like an antenna, making it blazingly obvious on radar. Use something non-conductive.

Luke
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Old 03-17-2017, 10:29 PM   #29
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Default Re: Ideas for Anti Robot Technology

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Originally Posted by lwcamp View Post
If its a metal trip wire, it will act like an antenna, making it blazingly obvious on radar. Use something non-conductive.

Luke
Good point. My Reign of Steel campaign is set in the jungles of South East Asia so there will be plenty of natural (non-metallic) fibres around.
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Old 03-17-2017, 10:30 PM   #30
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Default Re: Ideas for Anti Robot Technology

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Originally Posted by Varyon View Post
It may be worthwhile for you to take another look at my suggestions from post #3, where I mentioned - amongst other things - EMP rounds. Basically everything I listed can be found in Ultra-Tech, except for SAPHEC (which is in High Tech instead).



Ultra-Tech has more advanced TL 9 versions in the form of Microwave Disruptors. One is even called an EMP Gun.
Thanks for the tip.
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