Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-18-2017, 03:58 PM   #1
Cowrie
 
Join Date: Aug 2017
Default Semi-Aquatic and other seal anatomy issues

I'm statting up my own version of the selkie and also planning to design a martial art for them. However, I have some questions.

First off, Basic Set says under No Legs: Semi-Aquatic that:
Quote:
You suffer standard
skill penalties in the water.
What exactly are the penalties it's referring to? I can't find any mention of them elsewhere, unless it just means to underwater combat penalties. If that's the case, would the special rules for underwater combat for Amphibious and Aquatic characters in Martial Arts - Yrth Fighting Styles not be applicable for Semi-Aquatic characters? On a similar note, should they really suffer the same penalties as Legless in underwater close combat? The fact there were no notes saying otherwise in Martial Arts suggests that, but it doesn't seem right.

Second, the selkie in Fantasy has Horizontal in addition to NFM and Semi-Aquatic. But, I'm concerned this seems like double dipping. With those other two traits, how exactly does Horizontal limit a seal's capabilities more?

And then there's an issue related to defining a seal's fore-flippers. Since real life seals actually do use the claws on their fore-flippers in defense, I want the selkie's fore-flippers to have striking capability. However, a Striker doesn't seem right, seeing as it parries as a weapon. Are there any rules for this sort of forelimb? I'm also uncertain as to whether a seal would qualify for Claws of some sort, either Blunt or Sharp.

Please help me figure this out. Thanks.
Cowrie is offline   Reply With Quote
Old 09-18-2017, 04:05 PM   #2
ericthered
Hero of Democracy
 
ericthered's Avatar
 
Join Date: Mar 2012
Location: far from the ocean
Default Re: Semi-Aquatic and other seal anatomy issues

A seal could use a "punch" as long as it doesn't have a disadvantage to the contrary. I don't think flippers rate anything more. If you need more, then yes, claws are your next option

Underwater skill penalties are implied in gurps (The GM comes up with them as he sees fit) ... unless you have a rather specific pyramid issue called "Underwater Adventures" (pyramid 3/26). Even then its rather sparse, but a decent base to go off of.
__________________
Be helpful, not pedantic

Worlds Beyond Earth -- my blog

Check out the PbP forum! If you don't see a game you'd like, ask me about making one!
ericthered is online now   Reply With Quote
Old 09-19-2017, 01:27 PM   #3
Cowrie
 
Join Date: Aug 2017
Default Re: Semi-Aquatic and other seal anatomy issues

Thanks. Does anyone have any input on the Semi-Aquatic trait and how it relates to underwater combat and/or the Horizontal disadvantage?
Cowrie is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 08:38 PM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.