09-18-2017, 03:58 PM | #1 | |
Join Date: Aug 2017
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Semi-Aquatic and other seal anatomy issues
I'm statting up my own version of the selkie and also planning to design a martial art for them. However, I have some questions.
First off, Basic Set says under No Legs: Semi-Aquatic that: Quote:
Second, the selkie in Fantasy has Horizontal in addition to NFM and Semi-Aquatic. But, I'm concerned this seems like double dipping. With those other two traits, how exactly does Horizontal limit a seal's capabilities more? And then there's an issue related to defining a seal's fore-flippers. Since real life seals actually do use the claws on their fore-flippers in defense, I want the selkie's fore-flippers to have striking capability. However, a Striker doesn't seem right, seeing as it parries as a weapon. Are there any rules for this sort of forelimb? I'm also uncertain as to whether a seal would qualify for Claws of some sort, either Blunt or Sharp. Please help me figure this out. Thanks. |
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09-18-2017, 04:05 PM | #2 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Semi-Aquatic and other seal anatomy issues
A seal could use a "punch" as long as it doesn't have a disadvantage to the contrary. I don't think flippers rate anything more. If you need more, then yes, claws are your next option
Underwater skill penalties are implied in gurps (The GM comes up with them as he sees fit) ... unless you have a rather specific pyramid issue called "Underwater Adventures" (pyramid 3/26). Even then its rather sparse, but a decent base to go off of.
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09-19-2017, 01:27 PM | #3 |
Join Date: Aug 2017
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Re: Semi-Aquatic and other seal anatomy issues
Thanks. Does anyone have any input on the Semi-Aquatic trait and how it relates to underwater combat and/or the Horizontal disadvantage?
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