04-03-2012, 01:03 AM | #11 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
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It means more points, yes, but if you really have an aversion to Mind Shield, throw a +50% Cosmic on your Psychic Armor to protect against attacks with the Mental Defense only Enhancement, should be fair enough. Then you get the DR for 2.5 points per, but don't get all the wonderful mental bolstering in contests (or other benefits) that Mind Shield provides. |
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04-03-2012, 01:09 AM | #12 |
Join Date: May 2005
Location: Lynn, MA
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
I think it would damage anything without a Mind Shield as if it had Cosmic, Ignores DR. There is no mention of change in effects or damage types etc. For +250% I doubt they're pulling targets off the table!
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04-03-2012, 07:42 AM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
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Mental Defense Only is Cosmic: Irresistable Attack with a limitation on it ("Treats Mind Shield as Cosmic DR") which seems to be ~-15%. Unless you want that DR to be Cosmic against everything, I'd apply Cosmic Defense with a limitation on it (only vs Mental Defense Only attacks, -40% if I had to eyeball it) - that way it's not Cosmic DR vs Everything. So about +30% instead of +50%.
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04-03-2012, 08:47 AM | #14 |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
Agreed. It fits well with the concept of a pyromancer who can burn anything, except entities with strong will. So he burns grass easily, most enemies with some effort, but can't do a thing against an enemy monk.
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04-03-2012, 12:23 PM | #15 | |
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
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Note that this enhancement is totally unbalanced in a world where hardly anyone has Mind Shield. But that should be blindingly obvious. :)
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04-03-2012, 07:48 PM | #16 |
Join Date: Jan 2005
Location: Japan
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
I like Psionic Powers much. I use it for my campaign and I introduce abilities in it to new players, for simplicity's sake, like this:
PU4 discusses general enhancement and doesn't mention to special enhancement. Malediction-Proof is one of the special enhancements for DR, so I wanted to know the designer's intention about whether Malediction-Proof works or not. If the designer supposes Mental Defense Only to be a sort of conditional Cosmic Irresistible, that's okay. I'd reserve it for a new enemy with "new threat", as the_matrix_walker suggested.
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04-03-2012, 08:36 PM | #17 | |
Join Date: May 2005
Location: Lynn, MA
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
Quote:
Without Malediction, attacks will not have a psi/spell like manifestation they had with it, they will be more like a beam, or a gout of flame or whatever the root of the attack is, and will inflict crushing or burn or toxic or whatever the modified attack form did. Unlike Malediction, range and targeting style are not modified by Mental Defense Only. It's special armor ignoring properties won't be apparent to them at all if they're not wearing normal armor, and their DR that protects them from PSI damage wouldn't have come into play with that attack form anyway. Based on the original manifestation (or whatever the new one is, as it's distinct from Malediction) your players should not expect Psychic Armor to have an impact in most cases. And since it's your game, you can just not use it or say by GM Fiat Malediction proof works on it because you say so! |
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04-03-2012, 09:38 PM | #18 | |
Join Date: Jan 2005
Location: Japan
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
Quote:
Of course, but making a new limited version of Mental Defense Only that is blockable with Malediction-Proof DR requires determining point cost. "In your game, you can game in any way you like, so don't ask here" is not an answer to me.
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04-03-2012, 09:48 PM | #19 | ||
Join Date: Aug 2004
Location: Dobbstown Sane Asylum
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
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Quote:
After all, before PU4 came out, it would have already been possible for an evil psi to make an attack that bypassed Psychic Armor. Something like Toxic Attack 1d (Cosmic, Irresistible Attack, +300%; Long-Range 1, +50%; Telepathy, -10%) [18] -- call it "Telepathic Blast." Such a thing would've blown right past Psychic Armor, which was designed to protect against the types of attacks found in GURPS Psionic Powers. There will always be some weird way of creating abilities that can get around any given specific build. So if you do decide to add attacks with Mental Defense Only, why not just stipulate that such attacks must also take the -10% limitation, "Affected by Psychic Armor"? That's a simpler way to handle it that may be less likely to confuse your players. Or just call it a 0-point feature of Psychic Armor, which is already pretty expensive to begin with.
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04-03-2012, 10:33 PM | #20 | |
Join Date: Jan 2005
Location: Japan
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Re: [PU4, PP] Mental Defense Only vs. Malediction-Proof
Quote:
Again, when I choose to introduce Mental Defense Only in my game, I'll probably treat it like a powerful "villain" trait that impose a "new threat" to the PCs, as the_matrix_walker suggested previously. I usually don't use Cosmic Irresistible (either for PCs or for NPCs), opponents that ignore DR will be useful as a formidable challenge.
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