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Old 06-04-2012, 11:47 AM   #41
DouglasCole
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by Jonas View Post
Understandable as bills come before 'hobby' so to speak.
Oh, it's all hobby. It's just that the ballistics stuff is pretty much as useful as it's going to be. Either Technical Grappling or the articles I write for Pyramid are fun first, incidental fundage second!


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I do have to ask what the chances are, if any that we could see something like it be offered on e23? I won't lie I enjoy the current 'price' so to speak but you clearly put a lot of work into it and rightly should be compensated for it. Though I do understand if its not something you really care to or can mention.
I made it available for free (and you can still download it if you look for the thread Ballistics Spreadsheet Discussion) and the fact that people use it (despite being last tweaked like 8 years ago?) is enough for me. I've never really considered offering it over e23.

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My apologies to the OP for the slight tangential discussion.
Likewise; we can take any further discussion to the Ballistics Spreadsheet thread. Necromancy is good for the soul.
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Old 06-04-2012, 11:58 AM   #42
Ze'Manel Cunha
 
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by Sam Cade View Post
Yep. If you equate Acc directly to accuracy.

By the chart Acc 4 is 3.5 MOA, Les Baer offers 1911 clones with an accuracy guarantee of up to about 3 MOA for example.
http://www.lesbaer.com/UM5.html


Pistols intended for some metallic silhouette pistol competition classes are about as accurate as any firearm can possibly be and weigh under 7lbs.
Though the real question, is how much would it cost you to make one of those?

I think most gun shops we walk into, even in the Northeast, seem to claim to be able to sell you something about as good tweaked in their own shop, whether or not they have national pistolsmithing reps.
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Old 06-04-2012, 12:01 PM   #43
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by Sam Cade View Post
By the chart Acc 4 is 3.5 MOA, Les Baer offers 1911 clones with an accuracy guarantee of up to about 3 MOA for example.
http://www.lesbaer.com/UM5.html
Well, if you assume you're shooting two handed, that's +1 for being braced.
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Old 06-04-2012, 12:08 PM   #44
Ze'Manel Cunha
 
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Default Re: Why Sniper Rifles are so crappy in HT?

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Well, if you assume you're shooting two handed, that's +1 for being braced.
Keep in mind that the +1 is to compensate for the shooter's lack of skill, so that he can come closer to the accuracy of the weapon...
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Old 06-04-2012, 12:18 PM   #45
DouglasCole
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by gilbertocarlos View Post
Well, if you assume you're shooting two handed, that's +1 for being braced.
The rule in Tactical Shooting caps skill at a flat value plus twice the Acc of the weapon; everything else allows you to get UP to this. There were a couple of schools of thought on where (say) tuned ammo came in here, adding to Acc, adding +1 to the final max value, or whatever. But the TS value is supposed to represent the accuracy of the weapon clamped in a vise, more or less.
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Old 06-04-2012, 02:35 PM   #46
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Default Re: Why Sniper Rifles are so crappy in HT?

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The rule in Tactical Shooting caps skill at a flat value plus twice the Acc of the weapon ...
Presumably capping un-aimed shots at the flat value? This is, admittedly, unlikely to bother most characters who'd be using gritty rules from TS.
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Old 06-04-2012, 03:31 PM   #47
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Default Re: Why Sniper Rifles are so crappy in HT?

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Presumably capping un-aimed shots at the flat value? This is, admittedly, unlikely to bother most characters who'd be using gritty rules from TS.
No, its a hard cap representing the absolute physical limits of the gun's accuracy. Gritty TS snipers with impressive skill levels can gather enough bonuses that can make the cap relevant.
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Old 06-04-2012, 05:43 PM   #48
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by DouglasCole View Post
The rule in Tactical Shooting caps skill at a flat value plus twice the Acc of the weapon; everything else allows you to get UP to this. There were a couple of schools of thought on where (say) tuned ammo came in here, adding to Acc, adding +1 to the final max value, or whatever. But the TS value is supposed to represent the accuracy of the weapon clamped in a vise, more or less.
If I put a stock on a pistol, I get +1 Acc and +2 max skill, so, shouldn't all weapons Acc be based in the weapon with stock and get -1 for not having a stock?
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Old 06-04-2012, 09:25 PM   #49
DouglasCole
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by gilbertocarlos View Post
If I put a stock on a pistol, I get +1 Acc and +2 max skill, so, shouldn't all weapons Acc be based in the weapon with stock and get -1 for not having a stock?
No. The ultimate Acc is a function of barrlel length and manufacture. The figure represents bench rest Acc.
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Old 06-04-2012, 10:26 PM   #50
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Default Re: Why Sniper Rifles are so crappy in HT?

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Originally Posted by Ze'Manel Cunha View Post
Though the real question, is how much would it cost you to make one of those?
3 grand is a reasonable price. The pistol has to be hand fit (figure $150 an hour) and the parts are probably a grand. Add the excise tax and sales tax and there you go.
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