04-11-2017, 10:40 AM | #51 | |
Join Date: Sep 2008
Location: near London, UK
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
It is awfully good value.
__________________
Podcast: Improvised Radio Theatre - With Dice Gaming stuff here: Tekeli-li! Blog; Webcomic Laager and Limehouse Buy things by me on Warehouse 23 |
|
04-11-2017, 11:01 AM | #52 | |
Join Date: Nov 2011
Location: South Dakota, USA
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
I've not played in any hard-nosed, realistic adventures, but I can certainly see them lending themselves more to strictly following the dice than a more lighthearted game. On the other hand, someone is free to have a gritty, realistic setting where "Luck" is fine because some folks realistically have it when you view their lives in hindsight. That person may have simply rolled well each time or may have instead used Luck to try and skew things in his or her favor. If "Let the dice fall where they may!" is the driving force of the game, then even a fanciful or silly setting still ought to disallow Luck.
__________________
My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
|
04-11-2017, 11:48 AM | #53 | ||||
Banned
Join Date: Aug 2004
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
Quote:
Quote:
Quote:
|
||||
04-11-2017, 12:01 PM | #54 | |
Banned
Join Date: Aug 2004
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
Yes, you don't get to choose this in real life. You also don't get to choose to have IQ 16 or be Very Handsome, GURPS allows you to choose those things, so why not this? |
|
04-11-2017, 12:48 PM | #55 | |
Join Date: Dec 2007
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
|
|
04-11-2017, 12:57 PM | #56 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
I'm with Bruno and Otaku, these traits are a meta-level contract on how we want the game to proceed. IE is it "You rolls the dice, you takes your chances" or a "Some times the rolls need massaging" style campaign. |
|
04-11-2017, 01:01 PM | #57 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
On the other hand, I think a measure of probability distortion is already built into the basic game mechanics of GURPS. It works a bit like an action/adventure film where everyone is a bit luckier than people in the real world, not to mention a bit more likely to experience dramatic events. But I think that Luck is both (1) excessive and (2) undesirable as a distinctive individual trait.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
04-11-2017, 01:06 PM | #58 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
04-11-2017, 01:18 PM | #59 | |
Banned
Join Date: Aug 2004
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
Out of a group of X many people some will be Very Handsome [16], but in the real world you don't get to choose to be the Very Handsome one, but GURPS allows you to choose to play the Very Handsome if you pay the points. Out of a group of X many people some will be Very Fit [15], but in the real world you don't get to choose to be the Very Fit one, but GURPS allows you to choose to play the Very Fit person if you pay the points. Out of a group of X many people some will be benefit from random chance, but in the real world you don't get to choose to benefit from random chance, but GURPS allows you to choose to play the lucky person if you pay the points. |
|
04-11-2017, 01:23 PM | #60 | |
Join Date: Jun 2005
Location: Lawrence, KS
|
Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck
Quote:
In particular, when you quote him as saying Obviously, a player could add modifiers that move Luck into the exotic or supernatural category: Active, Costs Fatigue, Game Time, and just about any power modifier would do this. Then all the arguments about it being a strange ability would become valid. As written, though, Luck doesn't even exist in the game world . . . it just ensures that the player gets to play a slightly more positive story role. It's basically no less cheating and no more exotic than the GM being your buddy and giving you an extra 20 points without telling the other players; it's just more honest and structured than that, to avoid hard feelings. then I would say that the arguments about Luck being a strange ability don't concern me at all; they simply seem irrelevant, because I've decided to allow a certain kind of strange abilities. The version he says "doesn't even exist in the game world," on the other hand, just feels wrong to me. I can try to analyze why—and to look at what changes increase, or lessen, or take away the wrongness—but it's an emotional conclusion in the first place. Perhaps part of it is that I don't want the player to get to play that more positive role. Even if they pay points for it, it isn't an interesting way for their character to be successful, and it makes the story about that character less enjoyable for me. And that probably has something to do with my having a taste for realism, and finding it more entertaining, not less, than cinematic fiction or drama. And note that I've made an exception in the past. For example, when I ran a Buffyverse campaign, I used the Drama Points mechanic in the BtVS system; in fact I had a player who deliberately put every experience point he earned into Drama Points, and never got better at doing anything, and kept surviving by luck and coincidence. And I was fine with that, because I had chosen to emulate the Buffyverse, where things work that way. But if I'm emulating a more realistic universe, I don't want things to work that way. And in the last analysis, I think that's purely a question of taste.
__________________
Bill Stoddard I don't think we're in Oz any more. |
|
Tags |
advantage, advantage of the week, daredevil, luck, super luck, [basic] |
Thread Tools | |
Display Modes | |
|
|