06-06-2014, 12:28 PM | #1 |
Join Date: Jun 2014
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Reloaded die vs wizard run away
If a wizard rolls a 2 for run away, then discards 3 cards to get to 5, can someone still use the reloaded die to change the roll after the cards have been discarded?
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06-06-2014, 01:55 PM | #2 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Reloaded die vs wizard run away
I'm trying to find a way to disprove this to myself (I don't have current access to the MQ card database), but for now, I can't see why not. However, changing the value doesn't change the bonuses, so changing the roll to a 1 would still make the result a 4.
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06-06-2014, 03:30 PM | #3 |
Join Date: Jun 2014
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Re: Reloaded die vs wizard run away
Thanks so much for the response. That is also how we interpreted the rule after a nice loud argument, which I lost ;) There is nothing stating that you can't change the roll after any modifiers or bonuses are played on it.
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06-10-2014, 05:20 AM | #4 |
Join Date: Aug 2004
Location: Macungie, PA
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Re: Reloaded die vs wizard run away
Now that I've had a chance to look at the MQ card database, it is clear that a Wizard can only discard cards before rolling to Run Away, not after. Either way, the Reloaded Die still can be played to affect the roll. For some reason, I was thinking that the more recent card game version of Wizard was influenced by the board game version, but that is not the case, and in the board game, you can not discard after the roll.
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