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Old 04-09-2017, 05:46 PM   #13
KarlKost
 
Join Date: Mar 2017
Location: Brazil
Default Re: [Basic] Advantage of the Week (#39): Daredevil, Luck, Super Luck

Quote:
Originally Posted by simply Nathan View Post
I personally never use Luck.

I never put it on any characters I played because it was on my GM's list of traits forbidden for being too cinematic, and I wouldn't really have wanted it anyway. I don't want to be looking at a clock and waiting for the cooldown on a trait like this.

X uses per session or X uses per in-game whenever would be preferable for me even if it was less even in distribution - especially then, actually, because luck tends to come in streaks. I still wouldn't take it much and usually hoard my lucky breaks for defensive use.

I did make it a mandatory trait on some character templates I made a few years ago because of constantly reading how "Luck is mandatory on action heroes" on this very forum. I don't really feel it.

I would use it in a heartbeat years before I'd permanently expend points for success though.
Power have a +0% "enhancement" that turns "real time" into "game time". If Im not mistake (books away ATM), 1/hour in real time becomes 1/day of game time.

I don't ever use the real time when I GM, I only allow those with game time, too much book keeping
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advantage, advantage of the week, daredevil, luck, super luck, [basic]


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