07-31-2013, 11:16 PM | #1 |
Join Date: Sep 2009
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Bullet and lazer reflection
Kind of like star wars, what is the technique to reflect back incoming ranged attacks.
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07-31-2013, 11:29 PM | #2 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Bullet and lazer reflection
You're looking for Bullet Parry. As in Star Wars, most parried shots will go off in a random direction, but a critical success could be ruled to hit the attacker.
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08-01-2013, 07:42 AM | #3 |
Join Date: Sep 2009
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Re: Bullet and lazer reflection
Is there no way to aim it back on the attacker like they seem to do in star wars
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08-01-2013, 07:47 AM | #4 |
Join Date: Jan 2010
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Re: Bullet and lazer reflection
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08-01-2013, 07:49 AM | #5 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bullet and lazer reflection
Quote:
What you might do is, on a successful parry (perhaps at a penalty - this is effectively an Aggressive Parry), allow an attack roll to be made based off of the user's weapon skill used to make the parry. This will play merry hob with turn order, but there you go.
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08-01-2013, 07:52 AM | #6 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Bullet and lazer reflection
Quote:
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08-01-2013, 08:13 AM | #7 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bullet and lazer reflection
Quote:
But overall, yeah, the biggest issue that people will have with it is largely "oh, crap. They're shooting at the Jedi. Let's go make popcorn and homemade pizza, and the rest of us will start playing again in a bit."
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08-01-2013, 08:26 AM | #8 | |
Join Date: Jun 2006
Location: On the road again...
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Re: Bullet and lazer reflection
Quote:
This means that a Jedi or Sith should not be able to successfully parry incoming blaster fire from four or five different sources at once and survive. Even when we see Jedi engaging multiple enemies in the movies, there's more Dodging than there is Parrying, and ultimately the Jedi falls to superior numbers or retreats.
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08-01-2013, 08:41 AM | #9 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Bullet and lazer reflection
Quote:
Hey, I'm not saying it's wrong or broken, just that it's going to be an odd situation at times, and the resolution mechanics will bog the game down a bit. Note that my other favorite game, Star Wars d6 by WEG, had nearly exactly the same issue when it came to reflecting blaster fire, and a gigantic Murphy right in the middle of that!
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08-01-2013, 08:44 AM | #10 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: Bullet and lazer reflection
Quote:
And what was the Murphy? |
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Tags |
parry, parry missile weapons |
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