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Old 07-31-2013, 11:16 PM   #1
Chriswt
 
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Default Bullet and lazer reflection

Kind of like star wars, what is the technique to reflect back incoming ranged attacks.
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Old 07-31-2013, 11:29 PM   #2
Nereidalbel
 
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Default Re: Bullet and lazer reflection

You're looking for Bullet Parry. As in Star Wars, most parried shots will go off in a random direction, but a critical success could be ruled to hit the attacker.
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Old 08-01-2013, 07:42 AM   #3
Chriswt
 
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Default Re: Bullet and lazer reflection

Is there no way to aim it back on the attacker like they seem to do in star wars
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Old 08-01-2013, 07:47 AM   #4
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Default Re: Bullet and lazer reflection

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Originally Posted by Chriswt View Post
Is there no way to aim it back on the attacker like they seem to do in star wars
Not by RAW that I know of, but you could let them do it at a -5 penalty to the Parry (that's [6] to buy if off as a technique) and then an Innate Attack roll to aim it properly.
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Old 08-01-2013, 07:49 AM   #5
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Default Re: Bullet and lazer reflection

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Originally Posted by Chriswt View Post
Is there no way to aim it back on the attacker like they seem to do in star wars
You'd need to check out Precognitive Parry and see what it says. This is right smack in the middle of "the speed of plot," meaning that sort of reflection is first of all a GM design switch.

What you might do is, on a successful parry (perhaps at a penalty - this is effectively an Aggressive Parry), allow an attack roll to be made based off of the user's weapon skill used to make the parry. This will play merry hob with turn order, but there you go.
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Old 08-01-2013, 07:52 AM   #6
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Default Re: Bullet and lazer reflection

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Originally Posted by DouglasCole View Post
You'd need to check out Precognitive Parry and see what it says. This is right smack in the middle of "the speed of plot," meaning that sort of reflection is first of all a GM design switch.

What you might do is, on a successful parry (perhaps at a penalty - this is effectively an Aggressive Parry), allow an attack roll to be made based off of the user's weapon skill used to make the parry. This will play merry hob with turn order, but there you go.
Well, I don't see how it would be worse than the usual Aggressive Parry. More powerful by numbers, I guess, but not more complicated other than the extra SRT reference.
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Old 08-01-2013, 08:13 AM   #7
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Default Re: Bullet and lazer reflection

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Well, I don't see how it would be worse than the usual Aggressive Parry. More powerful by numbers, I guess, but not more complicated other than the extra SRT reference.
That's a fair statement, though the ability to parry multiple blows in a ranged combat situation (which often flat-out disallows parry to begin with) is in my experience a larger issue than the one or two usual blows that you'll deal an Aggressive Parry to in a normal fight.

But overall, yeah, the biggest issue that people will have with it is largely "oh, crap. They're shooting at the Jedi. Let's go make popcorn and homemade pizza, and the rest of us will start playing again in a bit."
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Old 08-01-2013, 08:26 AM   #8
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Default Re: Bullet and lazer reflection

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Originally Posted by DouglasCole View Post
That's a fair statement, though the ability to parry multiple blows in a ranged combat situation (which often flat-out disallows parry to begin with) is in my experience a larger issue than the one or two usual blows that you'll deal an Aggressive Parry to in a normal fight.

But overall, yeah, the biggest issue that people will have with it is largely "oh, crap. They're shooting at the Jedi. Let's go make popcorn and homemade pizza, and the rest of us will start playing again in a bit."
Still, multiple parries in a turn are at a cumulative penalty, are they not? (IIRC, it's -2 per additional parry.) I see no reason why this should fail to apply for parrying bullets and blaster bolts (lasers, however, still may not be parryable, even with Precognitive Parry, due to the beams moving at the speed of light).

This means that a Jedi or Sith should not be able to successfully parry incoming blaster fire from four or five different sources at once and survive. Even when we see Jedi engaging multiple enemies in the movies, there's more Dodging than there is Parrying, and ultimately the Jedi falls to superior numbers or retreats.
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Old 08-01-2013, 08:41 AM   #9
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Default Re: Bullet and lazer reflection

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Originally Posted by tbrock1031 View Post
Still, multiple parries in a turn are at a cumulative penalty, are they not? (IIRC, it's -2 per additional parry.) I see no reason why this should fail to apply for parrying bullets and blaster bolts (lasers, however, still may not be parryable, even with Precognitive Parry, due to the beams moving at the speed of light).

This means that a Jedi or Sith should not be able to successfully parry incoming blaster fire from four or five different sources at once and survive. Even when we see Jedi engaging multiple enemies in the movies, there's more Dodging than there is Parrying, and ultimately the Jedi falls to superior numbers or retreats.
Yep, that'll depend on the design switches. With TBaM and/or Weapon Master, though, you're probably looking at -1 per additional parry.

Hey, I'm not saying it's wrong or broken, just that it's going to be an odd situation at times, and the resolution mechanics will bog the game down a bit.

Note that my other favorite game, Star Wars d6 by WEG, had nearly exactly the same issue when it came to reflecting blaster fire, and a gigantic Murphy right in the middle of that!
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Old 08-01-2013, 08:44 AM   #10
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Default Re: Bullet and lazer reflection

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Originally Posted by tbrock1031 View Post
(lasers, however, still may not be parryable, even with Precognitive Parry, due to the beams moving at the speed of light).
Why would Precognitive Parry have a problem against lightspeed shots? You're initiating your parry as the enemy is training his barrel on you. Kinda like Dodge against firearms, except you also have a benefit of limited Precognition.

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Note that my other favorite game, Star Wars d6 by WEG, had nearly exactly the same issue when it came to reflecting blaster fire, and a gigantic Murphy right in the middle of that!
And what was the Murphy?
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