08-07-2013, 04:13 AM | #1 |
Join Date: Oct 2012
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Question about Armor Divisor & Colorblindness Disadvantage
Hello there!
It's me again with new questions to be answered. 1. Armor Divisor How does AD (2) works on DR 1? Is DR put down to 0 or is it still 1? What I ask is: do I round it up or down? 2. Colorblindness Disadvantage My players take it because most of them see it as "free 10 points". My question is: how do I use colorblindness against them? I mean every disadvantage is there for GM to use it against player, but it seems that I can't find any methods. Little info: Setting is fantasy. |
08-07-2013, 04:41 AM | #2 | |
Join Date: Mar 2013
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Re: Question about Armor Divisor & Colorblindness Disadvantage
Quote:
Their fashion sense might be off.
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08-07-2013, 04:45 AM | #3 |
Join Date: Aug 2004
Location: Austin, TX
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Re: Question about Armor Divisor & Colorblindness Disadvantage
Colorblindness in fantasy seems fairly punishing, actually.
You can't tell if that guy in armor over there is Sir Percy, the man you're supposed to be protecting from those assassins who are attacking him, or Sir Warwick, traitor to the realm. Perhaps if you could tell the difference between Sir Percy's yellow lion rampant on a field of blue heraldry and Sir Warwick's white lion rampant on a field of black heraldry, but you can't. Remember that setting green mold on fire kills it, and setting yellow mold on fire causes the stuff to explode, and setting brown mold on fire causes it to grow. Touching the red fields in the archmage's tower causes 4d bu damage. Touching the yellow fields while holding the passkey is the only way to disrupt them. The rare green fields heal 1 point of injury per second for 3d seconds, until they start to overload by turning brown and then they turn red. People who can tell colors have plenty of time to move their hands out of a green field as it overloads, but Colorblind people are out of luck. Green orcs aren't particularly dangerous. Black orcs are practically unkillable. In the civil war following the Emperor's death, your ally Vorkosigan's forces wear Imperial livery and a brown and silver armband for identification. Your enemy Vordarian's forces wear Imperial livery and a blue and yellow armband. You're delivering a payroll for Vorkosigan when you're surrounded by Imperial guardsmen with armbands, weapons drawn. What do you do? tl;dr: If the only way to choose between a wise course of action and suicide is to be able to distinguish colors, don't be Colorblind.
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08-07-2013, 04:56 AM | #4 |
Join Date: Oct 2004
Location: Yorkshire, UK
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Re: Question about Armor Divisor & Colorblindness Disadvantage
The text in Basic covers the basics: -1 to most Merchant and Tracking rolls will come up in a Fantasy game, as might Artist.
Penalties (minimum -1, almost certainly more) to any roll where color identification is a component - Gems, Livery (Heraldry), Buttons, Doors - which covers lots of Perception(Vision) or Identification rolls. If Red doors in a dungeon are trapped/poisoned and everyone has Colorblindness, that's going to be trouble. If the city guards where Blue Coats, and the League of Evil wears Red Coats, and the characters are involved in a battle where both sets of people are present, and the primary identification is the color of their coats - that's going to end badly! Foraging for food - a particular type of Red mushroom is Very Toxic, where as the Brown ones are highly nutrious and have healing properties. Or even, 2 unlabeled potions - the Green one turns the drinker into a Gelatinous Cube, the Yellow one turns them into a Dragon! |
08-07-2013, 04:59 AM | #5 | |
Join Date: Apr 2010
Location: Land of the Britons
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Re: Question about Armor Divisor & Colorblindness Disadvantage
Quote:
Or, if you really can't work in any reasonable drawbacks, then smack your PCs around the back of the head and ban it (or make it a quirk/feature for a little character depth that's mostly irrelevant to the campaign).
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08-07-2013, 05:29 AM | #6 |
Join Date: Nov 2007
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Re: Question about Armor Divisor & Colorblindness Disadvantage
How to make Colorblindness work against them ?
The PC is huddled over a bomb, desparately trying to figure out how to disarm the thing ... the radio on his shoulder squawks ... "Agent Dumbass, the manual says the next step in disarming the bomb is to cut the RED wire. I repeat, cut the RED wire." What does the PC do ? Roll randomly ... |
08-07-2013, 05:39 AM | #7 |
Join Date: May 2013
Location: Ellicott City, MD
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Re: Question about Armor Divisor & Colorblindness Disadvantage
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08-07-2013, 09:17 AM | #8 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Question about Armor Divisor & Colorblindness Disadvantage
Specifically, see Armor Divisors and Penetration Modifiers (p. B378): "Round DR down. Minimum DR is 0."
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-07-2013, 09:22 AM | #9 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Question about Armor Divisor & Colorblindness Disadvantage
As for Colorblindness, it's an excuse to hand out -1 whenever you decide that color might enter the equation. You could even apply this to rolls to hit a monster's vital areas in combat, if marked by a pattern of scales, and to things like the Will roll to disbelieve a Simple Illusion or the IQ roll to resist being harmed by a Phantom spell, because the caster can get away with more errors. Remember: This is a serious and rare problem, not simple red-green colorblindness.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
08-07-2013, 10:03 AM | #10 |
Join Date: Dec 2009
Location: Caxias do Sul, Brazil
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Re: Question about Armor Divisor & Colorblindness Disadvantage
If they're looting somewhere, he probably can't see the difference between silver, gold or copper coins.
-1 to spot ambushes. -1 on many skills. "Remember, our guys will be wearing a blue surcoat, their guys wear red surcoats". If they try to look at emblems and things like that, it wastes the turn and calls for a Per roll. Wasting one turn without knowing which soldier is trying to kill you and which is trying to help you is very bad. If they attack everyone, then everyone will attack them. If he tries a "Rapid Perception", roll with -4, if he tries All-Out-Perception, roll with +4. Obs-Roll Per in secret, any critical failure means he is attacking his own troops. |
Tags |
armor divisor, colorblindness |
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