10-02-2008, 12:48 AM | #21 | ||
Join Date: Jul 2007
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Re: Battlesuits & Supersoldiers
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Finally, any good ideas for what I could arm the heavies with? I was thinking of giving every trooper a LAW, a portable rail rifle, and maybe an underslung grenade launcher, with the heavies carrying gauss LMGs, but other than that I'm a little stumped. Also, I have 5 players, but some differing opinions in the group on roles. So far, I was in mind to require them to have a medic, a scout/forward observer, a heavy, and a leader, and the last one being "free agent", loose to choose skills that the team might need. Any ideas here? All help appreciated. :) Again, thanks for all comments.
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Hoc est cur amicam non habeo. No, my screen name is in no way related to games, comics, shows/movies, or anything of the sort. |
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10-02-2008, 12:43 PM | #22 | ||
Join Date: Jul 2007
Location: One Mile Up
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Re: Battlesuits & Supersoldiers
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10-02-2008, 02:52 PM | #23 |
Join Date: Feb 2007
Location: New York City
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Re: Battlesuits & Supersoldiers
Basic weapons:
ETK 10mm battle rifle or a heavy gauss rifle. underbarrel granade launcher with HEAT (should do any battle suit) Heavy Weapons: Rocket Launcher (RPG), gauss Hvy MG, sniper rail gun. ETK Heavy (15mm) machinegun, ETK 15mm Sniper rifle. Roles: Leader, communications, scout/FO, medic, heavy weapons, grenadier, sniper, demmolitions (mines, boobytraps, ect...). Check out GURPS special ops for additional role ideas. |
10-02-2008, 03:47 PM | #24 |
Banned
Join Date: Jun 2005
Location: Bristol
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Re: Battlesuits & Supersoldiers
40K is not much of a roleplay universe.
If you get the original Rogue Trader then it's alot more tame. BTW who forgot the KK missiles! |
10-03-2008, 04:16 PM | #25 |
Join Date: Jul 2007
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Re: Battlesuits & Supersoldiers
Many thanks, much appreciated. ;)
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Hoc est cur amicam non habeo. No, my screen name is in no way related to games, comics, shows/movies, or anything of the sort. |
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