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Old 01-25-2018, 05:19 PM   #1
Coinage
 
Join Date: Jan 2018
Default Masquerade Enchanted Item

I was wondering if someone could review, and if necessary constructively criticize, this enchanted item. The goal I had was to create a form of Camouflage, and I was inspired by Mind Clouding from Psionic Powers. Basically, it’s an Urban Fantasy setting, and I wanted to create some form of spell that would create the illusion that a large area was normal, when in fact the entire area could have magical creatures interacting openly. Here is one notion that I was playing with.

The spell, when cast, creates an area centered around the caster where everything appears normal and mundane to those who have the Mundane Background Disadvantage, or else everyone who is not Illuminated. It does NOT affect those with the Illuminated Advantage. The introduction of Limited prevents people from exploiting it too much, while the Extended Duration allows it to be used at least for some period of time. The Accessibility cost refers to the fact that, in this setting, almost no one knows about the Supernatural. As such, there would be almost no reduction of cost.

Bound Spell: Masquerade Amulet.

Chameleon lvl 10 [50]
Area Effect: 256 yards [+400% = +200]
Can Carry Objects, No Encumbrance, [+10% = +5]
Cosmic: Affects all senses, including Machines [+50% = +25]
Extended Duration: 5 hours. 300x [+100% = +50]
No Signature: Undetectable -10 [+25% = +13 ]
Accessibility: Only affects those with Mundane Background [0%]
Emanation [-20% = -10]
Magical [-10% = -5]
Limited Use (1minute of activation) [-40% = -20]

Enchanted Item: Amulet [-50% = -25]

Total Cost: 283 points.

In addition, I was wondering about some sort of an observation system to warn people when mortals are coming, if the field should be breached. I was wondering if anyone had any suggestions about that as well. Thx.
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Old 01-25-2018, 06:42 PM   #2
a humble lich
 
Join Date: Jun 2017
Default Re: Masquerade Enchanted Item

A few immediate thoughts:

First, there should probably be some form of limitation to change Chameleon from making the effected creatures hard to detect to making the effected creatures appear to be mundane.

Second, I would definitely give it an Accessibility modifier. Even if supernatural creatures are very rare in the world, they most likely will not be rare in the campaign. In most secret urban fantasy settings I can think of, the number of supernatural creatures is very small; however, those are the creatures that the main characters deal with. In Buffy, 95% of the protagonists or villains were supernatural or illuminated mortals.

Finally, for a warning system for mortals I would base it on Detect(Supernatural), with the vague and reflexive modifiers.
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Old 01-25-2018, 08:19 PM   #3
Coinage
 
Join Date: Jan 2018
Default Re: Masquerade Enchanted Item

Quote:
Originally Posted by a humble lich View Post
A few immediate thoughts:

First, there should probably be some form of limitation to change Chameleon from making the effected creatures hard to detect to making the effected creatures appear to be mundane.

Second, I would definitely give it an Accessibility modifier. Even if supernatural creatures are very rare in the world, they most likely will not be rare in the campaign. In most secret urban fantasy settings I can think of, the number of supernatural creatures is very small; however, those are the creatures that the main characters deal with. In Buffy, 95% of the protagonists or villains were supernatural or illuminated mortals.

Finally, for a warning system for mortals I would base it on Detect(Supernatural), with the vague and reflexive modifiers.

Version 2.0
Thx for the advice. Here’s Version 2.0.

“The spell, when cast, creates an area centered around the caster where everything appears normal and mundane to those who have the Mundane Background Disadvantage, or else everyone who is not Illuminated. It does NOT affect those with the Illuminated Advantage. The introduction of Limited prevents people from exploiting it too much, while the Extended Duration allows it to be used at least for some period of time. Linking with Detect allows the caster to be warned if and when the Illusion fails.”

Masquerade Spell Enchanted into Amulet.
Illusion [25]
Area Effect: 256 yards [+400% = +100]
Can Carry Objects, No Encumbrance, [+10% = +3]
Cosmic: Affects all senses, including Machines [+50% = +13]
Extended Duration: 5 hours. 300x [+100% = +25]
No Signature: Undetectable -10 [+25% = +7 ]
Accessibility: Only affects those with Mundane Background. [-20% = -5]
Accessibility: Can only duplicate the surrounding environment in such a way that it appears boring and uninteresting. [-40% = -10]
Emanation [-20% = -5]
Magical [-10% = -3]
Limited Use (1minute of activation) [-40% = -10]
=140

Detect – Anyone with Mundane Background; Very Common [+30]; Vague [-50% = -15]
Area Effect: 256 yards [+400% = +120]
Extended Duration: 5 hours. 300x [+100% = +30]
=165

Link: [+10% = +31]
Illusion [140] w/ Detect [165] [305]

Total = 336 pts.

Enchanted Item: Amulet [-50% = 168]

P.S.: For those who do not know, this is using the rules for Enchanting Items as spelled out in Ritual Path Magic.

How is this? Any comments or criticisms would be appreciated.

Last edited by Coinage; 01-28-2018 at 05:08 PM.
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